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Remaining Mana


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Posted

hmm i dont know develop but i want to ask you you have make a new id for the armor  or you have add it in an other armor

 

example you take the shadow majestic heavy set and make it epic maybe the mana still there for this i dont know..i hope i have help a little

 

good evening

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Posted

hmm i dont know develop but i want to ask you you have make a new id for the armor  or you have add it in an other armor

 

example you take the shadow majestic heavy set and make it epic maybe the mana still there for this i dont know..i hope i have help a little

 

good evening

Epic have its own id , i dont use another armor id.

hmmmm this can be change from here...server/gameserver/data/stats/armors....search and change the stats

 

 

EDITED:SPEAK ENGLISH

Here is the .xml file of epic

<?xml version='1.0' encoding='utf-8'?>

<list>

<item id='9600' name="Epic_DK_Heavy_Armor">

<for>

<add val='425' order='0x10' stat='pDef'/>

<add val='1000' order='0x40' stat='maxHp'>

<and>

<using slotitem="9601;9"/>

<using slotitem="9602;12"/>

<using slotitem="9603;6"/>

</and>

</add>

<mul val='1.20' order='0x40' stat='pDef'>

<and>

<using slotitem="9601;9"/>

<using slotitem="9602;12"/>

<using slotitem="9603;6"/>

</and>

</mul>

<mul val='1.10' order='0x40' stat='pAtkSpd'>

<and>

<using slotitem="9601;9"/>

<using slotitem="9602;12"/>

<using slotitem="9603;6"/>

</and>

</mul>

<mul val='1.10' order='0x40' stat='pAtk'>

<and>

<using slotitem="9601;9"/>

<using slotitem="9602;12"/>

<using slotitem="9603;6"/>

</and>

</mul>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9601' name="Epic_DK_Heavy_Gloves">

<for>

<add val='65' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9602' name="Epic_DK_Heavy_Boots">

<for>

<add val='65' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9603' name="Epic_DK_Heavy_Helmet">

<for>

<add val='93' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9604' name="Epic_DK_Light_Armor">

<for>

<add val='325' order='0x10' stat='pDef'/>

<add val='10' order='0x10' stat='rEvas'>

</add>

<mul val='1.12' order='0x10' stat='pAtkSpd'>

<and>

<using slotitem="9607;6"/>

<using slotitem="9606;12"/>

<using slotitem="9605;9"/>

</and>

</mul>

<mul val='1.12' order='0x20' stat='pAtk'>

<and>

<using slotitem="9607;6"/>

<using slotitem="9606;12"/>

<using slotitem="9605;9"/>

</and>

</mul>

<add val='500' order='0x30' stat='maxHp'>

<and>

<using slotitem="9607;6"/>

<using slotitem="9606;12"/>

<using slotitem="9605;9"/>

</and>

</add>

<add val='500' order='0x40' stat='maxMp'>

<and>

<using slotitem="9607;6"/>

<using slotitem="9606;12"/>

<using slotitem="9605;9"/>

</and>

</add>

<mul val='1.14' order='0x50' stat='pDef'>

<and>

<using slotitem="9607;6"/>

<using slotitem="9606;12"/>

<using slotitem="9605;9"/>

</and>

</mul>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9605' name="Epic_DK_Light_Gloves">

<for>

<add val='60' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9606' name="Epic_DK_Light_Boots">

<for>

<add val='60' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9607' name="Epic_DK_Light_Helmet">

<for>

<add val='85' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9608' name="Epic_DK_Robe_Armor">

<for>

<add val='140' order='0x10' stat='pDef'/>

<add val='500' order='0x40' stat='maxMp'>

</add>

<mul val='1.20' order='0x40' stat='mAtkSpd'>

<and>

<using slotitem="9612;6"/>

<using slotitem="9610;9"/>

<using slotitem="9611;12"/>

<using slotitem="9609;11"/>

</and>

</mul>

<mul val='1.10' order='0x50' stat='pDef'>

<and>

<using slotitem="9612;6"/>

<using slotitem="9610;9"/>

<using slotitem="9611;12"/>

<using slotitem="9609;11"/>

</and>

</mul>

<mul val='1.15' order='0x40' stat='mAtk'>

<and>

<using slotitem="9612;6"/>

<using slotitem="9610;9"/>

<using slotitem="9611;12"/>

<using slotitem="9609;11"/>

</and>

</mul>

<add val='1000' order='0x40' stat='maxMp'>

<and>

<using slotitem="9612;6"/>

<using slotitem="9610;9"/>

<using slotitem="9611;12"/>

<using slotitem="9609;11"/>

</and>

</add>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9609' name="Epic_DK_Robe_Legs">

<for>

<add val='90' order='0x10' stat='pDef'/>

<add val='50' order='0x40' stat='maxMp'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9610' name="Epic_DK_Robe_Gloves">

<for>

<add val='55' order='0x10' stat='pDef'/>

<add val='25' order='0x40' stat='maxMp'>

</add>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9611' name="Epic_DK_Robe_Boots">

<for>

<add val='55' order='0x10' stat='pDef'/>

<add val='25' order='0x40' stat='maxMp'>

</add>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9612' name="Epic_DK_Robe_Hat">

<for>

<add val='75' order='0x10' stat='pDef'/>

<add val='25' order='0x40' stat='maxMp'>

</add>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

</list>

 

 

Can you see something can fix it?

  • 0
Posted

Goto to your SQL armor table, search for the item you need to edit, modifiy the value for the mana. Set it to -1 to fit eternal, any value different of 0 to make some duration.

 

Enjoy !

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