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Posted

14:06:41 ->Verify Fail.

 

14:06:41 »¶Ó­Ê¹ÓÃÐÐÕß¡£22ºÅ¿ªÊ¼ÊÕ·Ñ¡£šgӭʹÓÃÐÐÕß¡£22Ì–é_ʼÊÕÙM¡£Walker Returning Pay-to-Play.www.ToWalker.com

 

14:06:41 ´ËÕ˺ÅÉÐδ³åÖµ.

 

 

 

 

 

.... :S i put ProtocolVersion=530 and 656 and the same happens...

 

I want to conect to st0rmgaming... anyone can help me?

Posted

Patched with:

 

GMlist Anchor PacketProcess Java

 

 

 

14:00:37 www.nudl.net

 

14:00:37 труляля

 

14:00:37 Link LoginServer Succeed.

 

14:00:37 服务器[01]当前在线率:30.57%,能否登陆:能

 

14:00:42 Link GameServer Succeed.

 

14:00:42 ->Login GameServer Fail.

 

hmmmm maybe login server down

 

 

 

and my set.ini

 

[DEFAULT]

 

CountryList=Infinity

 

DefaultCountry=0

 

DefaultServer=0

 

DefaultCharacter=7

 

DefaultAccount=blademast6r

 

DefaultPassWord=

 

[infinity]

 

LoginServerIP=83.228.85.26

 

LoginServerPort=2106

 

ProtocolVersion=656

 

ServerList=Infinity

  • 2 weeks later...
Posted

Dont work :shock:

 

 

 

11:40:17 www.nudl.net

 

11:40:18 Link LoginServer Succeed.

 

11:40:43 服务器[02]当前在线率:-1.#J%,能否登陆:否

 

11:40:47 Access failed. Please try again later. .

 

11:40:47 ->Login LoginServer Fail.

 

 

 

 

 

Set.ini

 

 

 

[DEFAULT]

 

CountryList=Dsgamers;

 

DefaultCountry=0

 

DefaultServer=0

 

DefaultCharacter=1

 

DefaultAccount=Artes

 

DefaultPassWord=

 

[Dsgamers]

 

LoginServerIP=70.87.199.154

 

LoginServerPort=2106

 

ProtocolVersion=530

 

ServerList=[01]Erica;[02]Kain;[03]Gustin

 

 

 

[]

Posted

with L2j patch

 

For L2Walker 10.6.5 | 10.6.4 | 10.6.3

 

Failed Start socket 1

 

Failed Start socket 2

 

and when i load walker and i try to login

 

 

 

Patched with:

 

GMlist Anchor PacketProcess Java

 

 

 

00:06:19 Now we will use local verification:o)

 

00:06:19 Enjoy!

 

00:06:19 Link LoginServer Succeed.

 

00:06:19 服务器[01]当前在线率:5.00%,能否登陆:能

 

00:06:22 Link GameServer Succeed.

 

00:06:22 LoginFail.20.

 

00:06:22 ->Login GameServer Fail.

 

 

 

someone can help me? :(

Posted

ok i have the same problem whith the walker

 

 

 

00:55:48 Link GameServer Succeed.

 

00:55:57 ->Enter Char[1].

 

00:55:59 Packet Error ...

 

 

 

most servers put that anoncement when u enter the world .walker can not see that and that's give in the error.

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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