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Posted

Hello :) I tried to add some effects to my weapons from

 

http://www.maxcheaters.com/forum/index.php?topic=80722.0

and

http://www.maxcheaters.com/forum/index.php?topic=84267.0

 

but i can't add them :( I tried to replace them in weapongrp for example LineageEffect.c_u005 to LineageEffect.bo_golem_smoke_a and im encoding it at 413 everything is fine , but when i start the game i get the error

 

2010.12.26 17:36:04
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz @ 2603 MHz 2046MB RAM
Video : No Video
PosCode : LS1(216) 0:0:0 2/0 [945]

General protection fault!

History: FL2GameData::LoadL2DataBin <- FL2GameData::WeaponItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

 

Which tells me that my weapongrp can't load :( i tried every way even writing the whole line with "tab spaces" and i still get the error , can anyone tell me please what i do wrong? :( Thanks very much

Posted

I'm trying to add it to Freya chronicle. Yes i'm very puzzled why i get that error after endless counts of trying to add it ... :( still getting that error

try add this without npcname.grp
Posted

I removed the npcname.grp and added the effects to weapon.grp and i still get the same error. It's starting to bug me. :(

 

2010.12.28 23:32:17
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz @ 2604 MHz 2046MB RAM
Video : No Video
PosCode : LS1(216) 0:0:0 2/0 [945]

General protection fault!

History: FL2GameData::LoadL2DataBin <- FL2GameData::WeaponItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

Posted

I removed the npcname.grp and added the effects to weapon.grp and i still get the same error. It's starting to bug me. :(

 

2010.12.28 23:32:17
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz @ 2604 MHz 2046MB RAM
Video : No Video
PosCode : LS1(216) 0:0:0 2/0 [945]

General protection fault!

History: FL2GameData::LoadL2DataBin <- FL2GameData::WeaponItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

look man my mistake, think you used npc, ok delete new line you add in your itemname-e.grp
Posted

Removed itemname-e.grp same error , won't start up the client. If i modify the weapon.grp. Do you have a modified weapon.grp so that i can try with urs? maybe it works?

what you mean with my weapongrp.dat lol, don't understand you, you only put effect the client work, the problem is when do it creating new item and add too itemname-e.dat
Posted

I need to edit the weapon.grp i got that point from LineageEffect.c_u008 to LineageEffect.bo_golem_smoke_a for example and after that what should i do? Should i add another item to itemname-e.dat too?

 

For example i want to edit a freya weapon and add smoke:

 

0	15554	1	1	7	45	0	LineageWeapons.Recurvethorne_Bow_m00_wp			LineageWeaponsTex.Recurvethorne_Bow_t00				0	0	0	0	0	2	0	0	icon.weapon_recurvethorne_bow_i00					-1	1520	8	1	0	0		1		7	5	1	LineageWeapons.Recurvethorne_Bow_m00_wp		2		1	LineageWeaponsTex.Recurvethorne_Bow_t00				4	ItemSound.bow_small_2	ItemSound.bow_big_3	ItemSound.bow_big_5	ItemSound.bow_big_6	ItemSound.itemdrop_bow	ItemSound.itemequip_blunt		5	794	192	6	7	12	-3	0	0	0	293	12	1	1	1000	0	-1	0	LineageEffect.c_u008		-1.00000000	0.00000000	0.00000000	1.50000000	1.00000000						LineageWeapons.rangesample		1.54999995	0.69999999	0.69999999	0.00000000	-0.50000000	0.00000000							8	-1	-1	-1	-1	-1				

 

I change

LineageEffect.c_u008

to

LineageEffect.bo_golem_smoke_a

 

i encode into 413 weapon.grp and after that what should i add in itemname.dat ?

Posted

I added your weapon.grp file and i get the same error :| this is really strange :( is my system bugged? or is my FileEditor? none work for me :( ? you know a good one critical?

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