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Dance of Blade Storm Problem


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Guys i need help with that dance,if player get that dance give 1 dmg... if u know help me please..

 

 

<skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5">

      <table name="#ench1Time"> 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table>

      <table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>

      <set name="weaponsAllowed" val="512" /> <!-- Dual Sword -->

      <set name="mpConsume" val="60" />

      <set name="nextDanceCost" val="30" />

      <set name="target" val="TARGET_PARTY" />

      <set name="skillRadius" val="1000" />

      <set name="reuseDelay" val="150000" />

      <set name="hitTime" val="1500" />

      <set name="skillType" val="BUFF" />

      <set name="isDance" val="true" />

      <set name="magicLvl" val="76" />

      <set name="operateType" val="OP_ACTIVE" />

      <set name="aggroPoints" val="666" />

      <enchant2 name="mpConsume" val="#ench2MpConsume" />

      <for>

        <effect name="Buff" time="15" val="0">

            <mul order="0x30" stat="bowWpnVuln" val="0.01" />

            <mul order="0x30" stat="mAtk" val="0.01" />

        </effect>

      </for>

      <enchant1for>

        <effect name="Buff" time="#ench1Time" val="0">

            <mul order="0x30" stat="bowWpnVuln" val="0.01" />

            <mul order="0x30" stat="mAtk" val="0.01" />

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<skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5">

      <table name="#ench1Time"> 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table>

      <table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>

      <set name="weaponsAllowed" val="512" /> <!-- Dual Sword -->

      <set name="mpConsume" val="60" />

      <set name="nextDanceCost" val="30" />

      <set name="target" val="TARGET_PARTY" />

      <set name="skillRadius" val="1000" />

      <set name="reuseDelay" val="150000" />

      <set name="hitTime" val="1500" />

      <set name="skillType" val="BUFF" />

      <set name="isDance" val="true" />

      <set name="magicLvl" val="76" />

      <set name="operateType" val="OP_ACTIVE" />

      <set name="aggroPoints" val="666" />

      <enchant2 name="mpConsume" val="#ench2MpConsume" />

      <for>

        <effect name="Buff" time="15" val="0">

            <mul order="0x30" stat="bowWpnVuln" val="0.01" />

            <mul order="0x30" stat="mAtk" val="0.01" />

            <mul order="0x30" stat="pAtk" val="0.01" />

        </effect>

      </for>

      <enchant1for>

        <effect name="Buff" time="#ench1Time" val="0">

            <mul order="0x30" stat="bowWpnVuln" val="0.01" />

            <mul order="0x30" stat="mAtk" val="0.01" />

            <mul order="0x30" stat="pAtk" val="0.01" />

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