Jump to content

Recommended Posts

Posted

Hello All,I'm new on MXC and i want to resieve help from other's and to help also.Okey let's go to the point.

I'm trying to find one good site  to check for Some Computer's.Because i'm intresting in Opening a good Server...for this i need one good Computer..because from laptop is Impossible(1.000 Problem's :/ )

I would appriciate if someone could give me a site or to suggest me what kind of Computer i could by (I have money to buy any PC ,just i need some suggestion's from you guys),or give me any site to Check.

 

 

Tnx ;)

 

Regards

-~کøZzY~-™    :) :) :)

Posted

The PC it depends on what type of srv u want to open.. i mean a Highrate pvp srv with 200-300 online expected ppl or a low rate with more then 1000 ppl online expected?

I can suggest u only 2 things: -Linux is best for L2

                                        -Better if u host it instead of buying a new PC to host it at ur home.

  • 4 months later...
Posted

WTF.. men its mote Cheap....  if u rent a dedicated server.........

are 99% up...  and  doesnt need too much care....

 

buf if u want to get ur server in a PC....  need  minimum.. dualcore above 2.8ghz..

cuad core migth be great......

 

i prefeer AMD but  if u like xeon... works too.....

 

2nd.. and very impórtant......  need minimum.... 4gb RAM.... dd3 for better results......... (8gb can be better,,,)

 

 

and third and the most important..... minimum8mb internet speed.... 16can be great.......

 

well whit this config im almost sure u can have 150-350 players on..........

 

but nothing compares whit a dedicated server the internet trafic its better because they have 100mb band.......  this servers  have maintenance 24/7

 

im seeing pages servers  whit dedicated server.... whit 8 cores or 12 cores procesador...... whit 12gb ram and 500gb hdd... but are servers whit more than 200 players...and are gracia or up......

Posted

The PC it depends on what type of srv u want to open.. i mean a Highrate pvp srv with 200-300 online expected ppl or a low rate with more then 1000 ppl online expected?

I can suggest u only 2 things: -Linux is best for L2

                                        -Better if u host it instead of buying a new PC to host it at ur home.

agree with you

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..