Jump to content
  • 0

disabling castle siege


Question

5 answers to this question

Recommended Posts

  • 0
Posted

As above said, probably easiest.

 

Or using your gm commands, if you can figure that out.

 

 

 

Removing npc's which have no interaction at all with the system except fetching data won't help.

  • 0
Posted

nah gm commands wont fit for this case.

 

i am working on c1 to prelude share (the prelude files, posted in kali thread are from early beta phase, so kinda incomplete) and it would be great those features could be rdy - out of box.

 

if i would use the method garuda mentioned than it would mean i should change to the lines in dbscripts so the dbase is installed without those specific entries from the entire begining. not?

  • 0
Posted

you don't need modify sql scripts, follow this step or how said delete entry from castle at dbase:

 

1-Install new dbase (lin2world)

2-Enable via GM command gludio castle siege only and ready.

 

optional (remove from castledata castles than you don't need for prelude)

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...