I found it easiest to get used to that by playing around with different mixes during practice. Once you test it live a few times, it starts to click pretty quick.
Trust and Honesty
We don’t need to brag - what matters is that you actually feel the service works the way it should.
No surprises, no stress.
With Vibe SMS, you can focus on your tasks knowing everything runs smoothly.
Like having a friend by your side calm, reliable, and without unnecessary words.
Website link — https://vibe-sms.net/
Our Telegram channel — https://t.me/vibe_sms
Question
vito
#---------------------------------------------------------------------#
# Geodata - L2JOFF Team #
# ! Attention: Geodata is not quite ready to be used ! #
# ! Will be ready soon, GeoServer also ! #
#---------------------------------------------------------------------#
# GeoMode
# 0 = Enabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 1
GeoServer = 192.168.1.102
GeoPort = 9050
######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = True
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = True
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True
#---------------------------- End Of List ----------------------------#
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now