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Problem l2joff geodata


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#---------------------------------------------------------------------#

#                        Geodata - L2JOFF Team                        #

#        ! Attention: Geodata is not quite ready to be used !        #

#                ! Will be ready soon, GeoServer also !              #

#---------------------------------------------------------------------#

 

# GeoMode

# 0 = Enabled

# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.

# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.

#    With this method you can use 1 Geo Server for unlimited Gameservers.

GeoMode = 1

GeoServer = 192.168.1.102

GeoPort = 9050

 

######## All options below only work if GeoData is enabled ##########

# -------------------------------------------------------------

# GeoData used to check Line Of Sight (LOS)

# Used for skill casting and mob aggro check

GeoCheckLoS = True

 

# -------------------------------------------------------------

# Use GeoData to prevent movement through walls.

# No path finding, but objects will stop if they hit a wall.

GeoCheckMovePlayable = True

GeoCheckMoveNpc = True

 

# -------------------------------------------------------------

# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)

# Includes PathFinding  (requires also /data/pathnode files) and all character moves go

# Through geodata checks (if a mob passes a wall, pathing is wrong).

GeoPathFinding = True

 

# -------------------------------------------------------------

# [True]Loads GeoData buffer's content into physical memory.

# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

ForceGeoData = True

 

# -------------------------------------------------------------

# Z-Axis correction for L2Spawns.

# Possible values: Town, Monster, None, All

# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"

# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"

GeoCorrectZ = All

 

# Handle Doors in GeoEngine

GeoDoors = True

 

#---------------------------- End Of List ----------------------------#

 

 

 

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