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Expanding the dominion, the magical Scroll of Escape The months passed and Orcis dominance over Aden was absolute. Everyone respected his leadership and authority. Now many of his highly ranked soldiers have learned the boat dance of invulnerability but the army had trouble mastering it. The orc ordered his most loyal engineer, that stranger who his name we still query, to find a way to teach the dance to the solders to turn them into super-soldiers. The stranger searched and search ed and searched, but he could not make the dance easier. For a soldier, with his heavy armor and slow movement was confined to the limits that this shell provided. But sometimes, the truth hides in simpler things. One day, after testing the dance on the boat many times, the stranger decided to call it a day. But he was too tired to walk back to the city from the Giran Harbor. So he opened his back and used a scroll of escape while still on the boat. He visited the weapons store, then the church and later decided to go to the west gate of Giran, to do some light sparring with the random villagers. To his surprise, he could not fight the villagers. Whenever they tried to swing on him, their sword bounced away. And so it came to the strnager, that its not the dance that makes Einhasad bless him with immortality. It's not gods themselves, but an inherent flaw of the mortal world. And so ... he went to the king, with a bright idea, and a bunch of Scrolls of Escape in hand. Master I know of a way. And I know of a thousand other ways to trick the gods and gain immortality without dancing infront of them. For it is not the blessing of Einhasad that gives us the gift. The gods have erred, the world is flawed and only a redesign of the nature's principles can now stop us ... Epilogue Years ago, there have been stories of people spontaneously blessed by Einhasad. People who would walk on Primeval Isle or in Sieges and be immortal. The elders of the world, the wise ones, never took notice, never acted. For years and years, the ancient magic went unnoticed, but the stranger, figured it out. There's no magic. There never was. And the only reason why the wise ones never figured it out, was cause they had their "telescopes" pointed to the wrong direction. For it's the insignificant, the in-exceptional places, where "magic begins" (If you find my stories interesting, the next story will be about a Canvas in School of Dark Arts that overflows with Ink)
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I just found it funny that you reversed the reverse engineer champions. They won't like this for sure. Anyway, the project vision is very good it is aligned with what the players need and want something that both e-global and l2reborn has failed to provide. These are stable projects, they are not good "games". And players play "games" they don't play "projects". When no good "games" exist, they flock towards good "projects". Lineage 2 private scene has produced decent projects the last years, but no decent "game". I hope you are the first ones to do so. Generally there are two axis that Lineage 2 needs to evolve on. Modern gaming concepts and the need to respect the aging player's time. So far, most projects treat these aspects as taboo, they seem so afraid to deviate from what they call "true" Lineage 2. But the reality is that times change, you can't stay static forever, you have to evolve. NCSoft failed,they are not paving the way no more. It is us now, the collective community that have to pave our own pathways. WoW has went the same way, private projects took initiative because the company (while not failed) could not steer the game towards what players want and need in 2026. For that reason I believe your project is going towards the right direction. The four keystones listed in the vision is what I believe is the community really needs but clearly doesn't understand it wants, because noone so far has give them a glimspe of what is beyond their retail-like garden. I personally don't respect projects like reborn and e-global. As "games", they are simply trash, regardless of their high professionalism as endeavors. They lack innovation, they lack creativity, they are simply good software products,
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Can someone explain me about ip write to Freya server ....
Where need write an external ip and where need write inside IP...And which port need write to l2.ini
Here all config which i find
IPconfig...
<?xml version="1.0" encoding="UTF-8"?>
<!-- Put old contents of ExternalHostname here, used by default -->
<gameserver address="127.0.0.1">
<!-- Localhost access -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- LAN's, put old contents of InternalHostname here -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
Server.propties
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
#
# Note: External/Internal address definitions was moved to the ipconfig.xml
#
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 192.168.1.64
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
And login.properties
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = 192.168.1.64
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: False
ForceGGAuth = False
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
Help somebody plz
1 answer to this question
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