sandeagle Posted December 2, 2010 Posted December 2, 2010 Manor's error will be crashed NPC server when u click any town's manor and Purchase seed,npc server will be crash. <a action="bypass manor_menu_select?ask=1&state=-1&time=0">Purchase seed.</a> CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId) IOThread [3][125] (ahehe): void IOThread_common(void *arglist) -> bool ManorMenuSelectEventPacket(CSocket* pSocket, const unsigned char* pPacket) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId) Lock Stack : i found this function in COEP code.... {(INT64)L"ShowSellSeedList", 0x4c4630, 0x20fa650, 0x2, 0x2ebd7b0, 0x20fa648, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}, maybe this lines has been some error??? Quote
0 mcbigmac Posted December 2, 2010 Posted December 2, 2010 You have no idea what your posting do you? Check specificly where it crashed, and what function lead up to it. Is it inside dll or l2server? Threadlog gives good insight, but always check. See if some of them would be suspectible to any form of overflow/crash situation. Then you can determine wether its direct dll code, or some data passed from dll to l2npc makes it boomeloom. and then make proper checks to ignore when it is. Quote
0 sandeagle Posted December 2, 2010 Author Posted December 2, 2010 NPC server errorLog: minidump result : 0 Crashed Thread[0]. Server Up Time : Thu Dec 02 22:37:45 2010 Current Time : Thu Dec 02 23:17:46 2010 Elapsed Time : 0 days 0 hours 40 minutes 1 seconds IOBufferPool - 1997 / 2000, PendingWrite 0 bytes [0] =============== object report user[1], npc[40784] [(2284) 2010/12/02 23:17:46]: ======================= an Access Violation in module L2NPC.~01 at 0033:00513dc5. start at 2010/12/2 22:37:45 Read from location aa9dfaf4 caused an access violation. Registers: EAX=00000000 CS=0033 EIP=00513dc5 EFLGS=00010202 EBX=d01fd025 SS=002b ESP=5968f570 EBP=0000797e ECX=aa9dfa9c DS=002b ESI=0000c611 FS=0053 EDX=c0000008 ES=002b EDI=00000005 GS=002b Bytes at CS:EIP: 8b 4c 08 58 44 89 64 24 30 89 4c 24 28 89 74 24 Stack dump: 5968f570: 1978abda 00000000 00400000 00000000 d01fd025 00000000 0000797e 00000000 5968f590: fffffffe ffffffff 005c76f1 00000000 00000000 00000000 00000000 00000000 5968f5b0: fffffffe ffffffff 00000000 00000000 00000000 00000000 5b6aa6d0 00000000 5968f5d0: 0000014a 00000000 00000008 00000000 0069a498 00000000 004c4f41 00000000 5968f5f0: 0000014a 00000000 00400000 00000000 883cbb94 00000000 5968f768 00000000 5968f610: 00000000 00000000 fffffffe ffffffff 00400000 00000000 00000002 00000000 5968f630: 006af148 00000000 00000002 00000000 00000002 00000000 005c5e5d 00000000 5968f650: 00000002 00000000 883cbb94 00000000 00400000 00000000 020fa640 00000000 5968f670: 00000001 00000000 00000001 00000000 fffffffe ffffffff 0c5164b8 00000000 5968f690: 5b5344b0 00000000 0c5164b8 00000000 0077e730 00000000 0c5164b8 00000000 script context[manor_manager_kamael] castle_merchant [MANOR_MENU_SELECTED][16][2] GuardInfo : IOThread [0][625] (ahehe): void IOThread_common(void *arglist) -> bool ManorMenuSelectEventPacket(CSocket* pSocket, const unsigned char* pPacket) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId) Lock Stack : IOThread [1][78] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][94] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [3][94] (good): void IOThread_common(void *arglist) Lock Stack : ListenThread [13][156] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][20686578] (good): Lock Stack : GuardInfo end [(2284) 2010/12/02 23:17:46]: *.\ioc.cpp:648(Tue Dec 13 02:52:30 2005) exception L2server no errors... Quote
0 minideed Posted December 3, 2010 Posted December 3, 2010 Is this project still active? Last I checked it was dead a long time ago. Quote
0 mcbigmac Posted December 3, 2010 Posted December 3, 2010 Haven't had time to check the adress. Will tonight. As a big search area/parameter look thru any NPC <> L2Server information (Not sure there's that much in Open PP - if i remember correctly) And look for loose/bad pointers and so on. General memory no no's. Link to the SVN of the one you use snoweagle, ill dll it and check. Minideed: It' still freely availeble with quite alot completed for a framework - if anyone wanted to continue. Problem is the balls and brains to do so seem lacking :) Quote
0 minideed Posted December 3, 2010 Posted December 3, 2010 Would be nice if the project was started again. Looked good for a while and then it died out. Quote
0 mcbigmac Posted December 3, 2010 Posted December 3, 2010 Would be nice if the project was started again. Looked good for a while and then it died out. Would but would require someone to spool resources. Testing is an integral part :) But with the current situation it would also be lopsided, it'd be one of the few of us left pooling most work. And then it's one short step to "if XYZ does most, why should all profit?(not in direct monetary sence, but overall)". Quote
0 gta2 Posted December 11, 2010 Posted December 11, 2010 and what the project or hellboound interlude Quote
Question
sandeagle
Manor's error will be crashed NPC server
when u click any town's manor and Purchase seed,npc server will be crash.
IOThread [3][125] (ahehe): void IOThread_common(void *arglist) -> bool ManorMenuSelectEventPacket(CSocket* pSocket, const unsigned char* pPacket) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId)
Lock Stack :
i found this function in COEP code....
maybe this lines has been some error???
7 answers to this question
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