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[Help]I have problem with TexEnvMap


Oroshimaru

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Hi guys, i have a problem with TexEnvMap...

I want to create a new armor but when insert the texenvmap into specular dont create the armor with riflession effect...

shot00001gr.jpg

This is the Shader

width=1024 height=575http://img34.imageshack.us/img34/5959/shaderx.jpg[/img]

This is teh TexEnvMap

width=1024 height=575http://img338.imageshack.us/img338/4853/texenvmap.jpg[/img]

Its possible to resolv this problem???

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you try using another image for make map? and ofc you get this problem because  I see in first picture you use combiner in row are need put _ori texture you wrong man!

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for the map i need to use another image???

yes man but what you do with shader Upbody? you try put combiner in diffuse layer this is wrong!!!, you don't need do that
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and how do I figure out how do I set?? I have created the shader file and the file texenvmap...

Is possible to create an guide for this problem???

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well man I can't understand why you make combiner.. for what reason? what material need be combiner for do that? is only UPBODY,LOWBODY,GLOVES,BOOTS, you don't have Wings like Kamael o something like that

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i need to create a new armor like moirai heavy. I customize the file dds with photoshop, and after open Unreal program and create the shader for all parts, but when i insert the texenvmap on the specular(Shader) i haven't the lucid effect. I want to know the same steps for create this effect.

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