I've been working on downgrading the Interlude interface to C4. The problem is the complete downgrading of the clan system from the interlude interface to that of c4. I would like to know if there is an interface editor that can help me finish adapting the clan system from the interlude interface to be the same as that of C4. I've already done a lot of work on this and I'm just missing a few details. Basically the reason for this edit is because if you manage to downgrade the Interlude interface to C4 you can also use the c4 client with system interlude and generate a c4 pts vanganth server that looks like an original c4.
Below is an image of how the clan window currently looks in my edited interlude interface, it's the same as c4 only I need to finish making everything work.
Clan System Window:
Question
alexis6
re paidia kserei kaneis na m ftiaksei to l2anime pack ala kolao sto stargameserver Starting L2JTeon Game Server.
Visit L2JTeon.servergame.com for updates.
===================================================================-[ Confi
loading gameserver config
Loaded 0 Filter Words.
Loading: ./config/custom/Olympiad.properties.
==============================================================-[ L2JTeon In
---------------------------------------------------------------------------
>>>>> Owners : Maxi56 and Meyknho <<<<<
>>>>> Developers : Harpun and DanielMWX <<<<<
---------------------------------------------------------------------------
Avaible CPU(s): 2
Processor(s) Identifier: x86 Family 6 Model 23 Stepping 10, GenuineIntel
---------------------------------------------------------------------------
Operating System: Windows 7 Build: 6.1 Architecture: x86
---------------------------------------------------------------------------
# ##### ### ##### ##### #### ## #
# # # # # # # # # #
# # # # ##### # # # # #
# # # # # # # # # ##
##### ##### #### # ##### #### # #
---------------------------------------------------------------------------
L2J Teon Core Version: 2
L2J Teon DataPack Version:
Have Fun With Our Software!
---------------------------------------------------------------------------
==================================================================-[ Databa
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace:
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acqui
rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommi
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquire
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, c
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, da
rceName -> 1hge1ac8crust046s2l63|b0bad7, debugUnreturnedConnectionStackTrac
false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryC
ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken
ge1ac8crust046s2l63|b0bad7, idleConnectionTestPeriod -> 10800, initialPoolS
> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime ->
axConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,
olSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo
-> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,
rredTestQuery -> null, properties -> {user=******, password=******}, proper
le -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals
returnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
ThreadPoolManager: 2 I/O Core threads prestarted...
ThreadPoolManager: 4 General Packets Core threads prestarted...
ThreadPoolManager: 4 General Task Core threads prestarted...
ThreadPoolManager: 6 Ai Core threads prestarted...
Updated characters online status.
Restored 0 elements.
Cleaned 0 elements from database.
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.util.BitSet.ensureCapacity(Unknown Source)
at java.util.BitSet.expandTo(Unknown Source)
at java.util.BitSet.set(Unknown Source)
at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.initialize(BitSe
ctory.java:84)
at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.<init>(BitSetIDF
y.java:65)
at net.sf.l2j.gameserver.idfactory.IdFactory.<clinit>(IdFactory.jav
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:180)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:564)
1 answer to this question
Recommended Posts