an gini hero me to item pou tou edosa...to item den feugi alla menei ekei.. :(
exo auton ton kwdika
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
/**
*
* @author HanWik
*/
public class HeroItem implements IItemHandler
{
private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if (!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance)playable;
int itemId = item.getItemId();
if (itemId == YOUR ITEM ID - replace here) // Item to become hero
{
activeChar.setHero(true);
activeChar.broadcastUserInfo();
}
}
/**
* @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
*/
public int[] getItemIds()
{
return ITEM_IDS;
}
}
This is my first and last topic created on a Lineage Forum, because if there's one thing that causes headaches for a lot of people, it's the critical error, that's why I decided to share it...
I'm creating a server again and before starting configurations I started collecting dozens of customs, without realizing my system folder had 950MB of files, so I started to enter the game, every 1 to 2 hours my client was reaching the maximum limit of virtual memory of the game due to the absurd amount of customs inside the system folder, reaching the maximum limit of 2047MB virtual ram, automatically we get critical, regardless of the error that appears on your screen, "THE WORDS ARE IRRELEVANT, unless it is a critical error before the ram memory limit reaches its limit", if you are seeing "2047 MB", it means that the game's virtual memory has reached its limit, and this memory is not configurable due to the game being created on 32-bit architecture, so I significantly reduced the amount of customs within the system from 950MB to 625MB, so my client started to reach the maximum memory limit every 10 to 12h, a huge progress, but my goal was at least 24h before reaching the virtual memory limit (playing frantically), so I reduced the system's custom files from 625MB to 267MB, the result was a first virtual memory limit critical error appearing after 41h.
My client is H5, the only types of customs I added to the game were focused only on equipment, one of the main causes were these skins and cloaks, they consume a huge amount of MB's within the "system", the problem is not adding customs to the client, the problem is adapting a custom and adding it inside the system folder, the system folder was not created with the intention of storing a huge amount of files.
Adding customs to the system folder means significantly reducing the time your client can remain open before reaching the virtual ram limit and make no mistake, there are hundreds of different critical errors with a small summary of the cause of the error, but if the critical table shows 2047MB of RAM, the problem is only 1. Example: I can see 3, 5, 9 critical error with different messages, but if this table is showing 2047MB ram, the reason was the virtual memory limit, an important detail is that this 2047MB ram is not a "fixed message or information from your computer", this 2047MB only appear when the cause is the virtual ram limit, it means that when you get a critical error with random numbers of ram memory appearing, such as 358MB ram, 715MB ram, it means that the cause of this error has no connection with ram virtual memory.
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TexasJunior
to provlima mou einai pws ..
an gini hero me to item pou tou edosa...to item den feugi alla menei ekei.. :(
exo auton ton kwdika
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