You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
After many great years of running this community, I’ve made the decision to sell this forum and pass it on to someone who can continue its legacy or take it in a new direction.
This gaming forum has been around for 20 years, serving thousands of users, discussions, and memories. It’s one of the oldest communities in its niche, with a loyal user base and strong SEO presence.
Why I’m Selling:
Running the forum has been a passion project, but after all these years:
My personal and professional priorities have changed.
I no longer have the time to actively manage or grow the community.
I’d like to see it evolve under new ownership rather than let it fade away.
What’s Included:
Full ownership of the forum domain and database
Forum software and user data
Branding, assets, and archives
Optional: Transition assistance for a smooth handover
💰 Starting Price: 1 BTC
I’m open to offers above this amount. Serious buyers only, please.
🔒 Secure Payment & Transfer Process:
To ensure a safe and smooth transaction for both parties:
Escrow Service will be used (such as Escrow.com or a trusted crypto escrow provider).
The buyer sends payment to the escrow service.
Once payment is confirmed, I will provide full access to the forum assets.
After the buyer confirms successful transfer and access, escrow releases the funds.
This protects both sides and ensures transparency throughout the process.
If you're passionate about gaming communities or looking to acquire a well-established platform, this is a unique opportunity.
📩 For more details or to make an offer, contact me directly via private message or email: admin@maxcheaters.com
Let’s find the right new owner to take this community into the future.
Question
KiloWak
I have Freya form l2jserver, what i want is that when mob is spoiled to spoil effect add abnormal effect of real target...
i've tried many times, many compiles but nothing happened, then i found effectspoil.java from game root/.../... directory...
so i tried to put there some changes and it works... the problem is that abnormal effect stays when mob spawns again..((
you may look here...
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillhandlers;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.skills.L2SkillType;
import com.l2jserver.gameserver.skills.AbnormalEffect;
/**
* @author _drunk_
*
*/
public class Spoil implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
L2SkillType.SPOIL
};
/**
*
* @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
*/
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if (!(activeChar instanceof L2PcInstance))
return;
if (targets == null)
return;
for (L2Object tgt: targets)
{
if (!(tgt instanceof L2MonsterInstance))
continue;
L2MonsterInstance target = (L2MonsterInstance) tgt;
if (target.isSpoil())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));
continue;
}
// SPOIL SYSTEM by Lbaldi
boolean spoil = false;
if (target.isDead() == false)
{
spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);
if (spoil)
{
target.setSpoil(true);
target.setIsSpoiledBy(activeChar.getObjectId());
activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
target.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
sm.addCharName(target);
sm.addSkillName(skill);
activeChar.sendPacket(sm);
}
target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
}
}
}
/**
*
* @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
*/
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}
so question is this... where and what to put???
target.stopAbnormalEffect(AbnormalEffect.REAL_TARGET); ? ? ? ? ? ?
getEffected().stopAbnormalEffect(AbnormalEffect.REAL_TARGET); ? ? ? ? ? ?
THIS IS MY GUESSES!!!! i dont know good structure of l2j, that is why i am not propouse my ideas..maybe you know better....
ive tried to do classes,
OnExit() {//...but here need monster with respective ID, or respective target...
L2MonsterInstance target = (L2MonsterInstance) tgt;
target.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);
}
onAction class the same thing...
when i start gameserver... i have error...
no such ... tgt;
i've tried getEffeced();
and still nothing...
what is difference from skillhandler spoil.java and effectspoil.java from l2j eclipse(repository) when not compiled???
ive changed effectspoil.java with eclipse, compile it and again nothing happened...
i ve tried to delete skillhandler spoil.java ...i wanted effect to go direct to server... where(i guess) if i change effectspoil.java
with eclipse(changes hopefuly will take effect....)
anyway is my idea, but i dont know l2j server so good, maybe someone know how to do this in 2 seconds...
i guess somehow mob need to clean his abnormal effects on spawn!? - this is bad idea ? if no - how to do this?
or better abnormal effect need to disappear when mob with respective ID dies....
thanks in advance, sorry my english!
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.