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[help] StopAbnormalEffect(...).


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I have Freya form l2jserver, what i want is that when mob is spoiled to spoil effect add abnormal effect of real target...

i've tried many times, many compiles but nothing happened, then i found effectspoil.java from game root/.../... directory...

so i tried to put there some changes and it works... the problem is that abnormal effect stays when mob spawns again..((

you may look here...

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package handlers.skillhandlers;

 

 

import com.l2jserver.gameserver.ai.CtrlEvent;

import com.l2jserver.gameserver.handler.ISkillHandler;

import com.l2jserver.gameserver.model.L2Object;

import com.l2jserver.gameserver.model.L2Skill;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.network.SystemMessageId;

import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

import com.l2jserver.gameserver.skills.Formulas;

import com.l2jserver.gameserver.templates.skills.L2SkillType;

import com.l2jserver.gameserver.skills.AbnormalEffect;

 

/**

* @author _drunk_

*

*/

public class Spoil implements ISkillHandler

{

private static final L2SkillType[] SKILL_IDS =

{

L2SkillType.SPOIL

};

 

/**

*

* @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])

*/

public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)

{

if (!(activeChar instanceof L2PcInstance))

return;

 

if (targets == null)

return;

 

for (L2Object tgt: targets)

{

if (!(tgt instanceof L2MonsterInstance))

continue;

 

L2MonsterInstance target = (L2MonsterInstance) tgt;

 

if (target.isSpoil())

{

activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));

continue;

}

 

// SPOIL SYSTEM by Lbaldi

boolean spoil = false;

if (target.isDead() == false)

{

spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);

 

if (spoil)

{

target.setSpoil(true);

target.setIsSpoiledBy(activeChar.getObjectId());

activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));

target.startAbnormalEffect(AbnormalEffect.REAL_TARGET);

 

}

else

{

SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);

sm.addCharName(target);

sm.addSkillName(skill);

activeChar.sendPacket(sm);

}

target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);

}

}

}

/**

*

* @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()

*/

 

public L2SkillType[] getSkillIds()

{

return SKILL_IDS;

}

}

 

 

so question is this... where and what to put???

target.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);          ? ? ? ? ? ?

getEffected().stopAbnormalEffect(AbnormalEffect.REAL_TARGET); ? ? ? ? ? ?

 

THIS IS MY GUESSES!!!! i dont know good structure of l2j, that is why i am not propouse my ideas..maybe you know better....

ive tried to do classes,

OnExit()  {//...but here need monster with respective ID, or respective target...

L2MonsterInstance target = (L2MonsterInstance) tgt;

target.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);

}

onAction class the same thing...

 

when i start gameserver... i have error...

no such ... tgt;

i've tried getEffeced();

and still nothing...

what is difference from skillhandler spoil.java and effectspoil.java from l2j eclipse(repository) when not compiled???

 

ive changed effectspoil.java with eclipse, compile it and again nothing happened...

 

i ve tried to delete skillhandler spoil.java ...i wanted effect to go direct to server... where(i guess) if i change effectspoil.java

with eclipse(changes hopefuly will take effect....)

 

anyway is my idea, but i dont know l2j server so good, maybe someone know how to do this in 2 seconds...

 

i guess somehow mob need to clean his abnormal effects on spawn!? - this is bad idea ? if no - how to do this?

or  better abnormal effect need to disappear when mob with respective ID dies....

 

 

thanks in advance, sorry my english!

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