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Xmas Wolf Chariot Mount | Lineage 2 Mod
Celebrate the holiday spirit in Lineage 2 with this festive Xmas Wolf Chariot Mount! Created for protocol 166, this unique modification features majestic wolf mounts with holiday-themed harnesses pulling a decorative chariot.
If you have questions or want to add this updated skill to your game, feel free to contact me via Skype or Discord.
Download or in Discord Client Dev channel https://discord.gg/XdCb9dmTtf
06/12/2024 21:00 GMT +2
High Five - PvP server x45 - Aria Victoria Style 2004
NPC Buffer & Enchanted NPC Buffer.
Global Gatekeeper.
Clan Hall Teleports & Clan GM Shop (-20%).
Offline Shop.
GM shop up to B Grade.
Auto Farm system.
TvT - CTF - DM - Party Farm - Event Boss
Craftable Hero Weapon.
Instances Solo and Party, weekly and daily.
No kamael.
More informations can be found on our website including a "how to connect" greek guide
Valkyria is based on aCis
https://l2valkyria.com
Question
KiloWak
I have Freya form l2jserver, what i want is that when mob is spoiled to spoil effect add abnormal effect of real target...
i've tried many times, many compiles but nothing happened, then i found effectspoil.java from game root/.../... directory...
so i tried to put there some changes and it works... the problem is that abnormal effect stays when mob spawns again..((
you may look here...
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillhandlers;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.skills.L2SkillType;
import com.l2jserver.gameserver.skills.AbnormalEffect;
/**
* @author _drunk_
*
*/
public class Spoil implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
L2SkillType.SPOIL
};
/**
*
* @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
*/
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if (!(activeChar instanceof L2PcInstance))
return;
if (targets == null)
return;
for (L2Object tgt: targets)
{
if (!(tgt instanceof L2MonsterInstance))
continue;
L2MonsterInstance target = (L2MonsterInstance) tgt;
if (target.isSpoil())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));
continue;
}
// SPOIL SYSTEM by Lbaldi
boolean spoil = false;
if (target.isDead() == false)
{
spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);
if (spoil)
{
target.setSpoil(true);
target.setIsSpoiledBy(activeChar.getObjectId());
activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
target.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
sm.addCharName(target);
sm.addSkillName(skill);
activeChar.sendPacket(sm);
}
target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
}
}
}
/**
*
* @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
*/
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}
so question is this... where and what to put???
target.stopAbnormalEffect(AbnormalEffect.REAL_TARGET); ? ? ? ? ? ?
getEffected().stopAbnormalEffect(AbnormalEffect.REAL_TARGET); ? ? ? ? ? ?
THIS IS MY GUESSES!!!! i dont know good structure of l2j, that is why i am not propouse my ideas..maybe you know better....
ive tried to do classes,
OnExit() {//...but here need monster with respective ID, or respective target...
L2MonsterInstance target = (L2MonsterInstance) tgt;
target.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);
}
onAction class the same thing...
when i start gameserver... i have error...
no such ... tgt;
i've tried getEffeced();
and still nothing...
what is difference from skillhandler spoil.java and effectspoil.java from l2j eclipse(repository) when not compiled???
ive changed effectspoil.java with eclipse, compile it and again nothing happened...
i ve tried to delete skillhandler spoil.java ...i wanted effect to go direct to server... where(i guess) if i change effectspoil.java
with eclipse(changes hopefuly will take effect....)
anyway is my idea, but i dont know l2j server so good, maybe someone know how to do this in 2 seconds...
i guess somehow mob need to clean his abnormal effects on spawn!? - this is bad idea ? if no - how to do this?
or better abnormal effect need to disappear when mob with respective ID dies....
thanks in advance, sorry my english!
0 answers to this question
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