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freya and big criticals


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Posted

hai all  :D

i compiled freya l2j first release

i dont know..i just changing settings..

before it was all normal..but after..i dont remeber what i did and harm something..

but when i do critical dmg while normal hits with normal +0 equip is 200

the critical one's come with 100000dmg or maybe more  :P

if someone can help me guyz ;D

i dont want to start over and compile new one ..  :-X

thanks for ur time  ;)

12 answers to this question

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  • 0
Posted

hai all  :D

i compiled freya l2j first release

i dont know..i just changing settings..

before it was all normal..but after..i dont remeber what i did and harm something..

but when i do critical dmg while normal hits with normal +0 equip is 200

the critical one's come with 100000dmg or maybe more  :P

if someone can help me guyz ;D

i dont want to start over and compile new one ..  :-X

thanks for ur time  ;)

Well there are few things that make huge crit dmg...

the first reason is OE weapons...

the second reason is a bugged skill (clan skill) Fire Squad.

and the third reason bcz u modified some .prop file or modified some skill..

  • 0
Posted

wow :D

yeah fire squad i just remembered ...i go check the skill..

i will reply here for any solution ;)

i dont think that here is something wrong

<skill id="611" levels="3" name="Fire Squad">

<table name="#rCrit"> 0 15 15 </table>

<table name="#cAtk"> 0 0 100 </table>

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_PASSIVE" />

<set name="isMagic" val="true" />

<set name="isClanSkill" val="true" />

<for>

<add order="0x40" stat="pAtk" val="17.3" />

<add order="0x40" stat="rCrit" val="#rCrit" />

<add order="0x40" stat="cAtk" val="#cAtk" />

</for>

</skill>

  • 0
Posted

wow :D

yeah fire squad i just remembered ...i go check the skill..

i will reply here for any solution ;)

i dont think that here is something wrong

But yes there is...the cAtk of this skill doesnt work as it should be it gives a lot more crit damage than u think....

Try adding this skill to urself hit w/o weapon and then remove it and hit w/o weapon again... u should understand the difference.

  • 0
Posted

cAtk is set to 100, which means every crit will do 100 x normal damage. For example, if an archer does 600 dmg per hit, he will crit 100 x 600 = 60000. Try changing cAtk to a lower value.

  • 0
Posted

cAtk is set to 100, which means every crit will do 100 x normal damage. For example, if an archer does 600 dmg per hit, he will crit 100 x 600 = 60000. Try changing cAtk to a lower value.

Yep that's right... imo delete the whole value...

  • 0
Posted

  <skill id="611" levels="3" name="Fire Squad">

     <table name="#rCrit"> 0 15 15 </table>

     <table name="#cAtk"> 0 0 1.05 </table>

     <set name="target" val="TARGET_SELF" />

     <set name="skillType" val="BUFF" />

     <set name="operateType" val="OP_PASSIVE" />

     <set name="isMagic" val="true" />

     <set name="isClanSkill" val="true" />

     <for>

        <add order="0x40" stat="pAtk" val="17.3" />

        <add order="0x40" stat="rCrit" val="#rCrit" />

        <add order="0x40" stat="cAtk" val="#cAtk" />

     </for>

  </skill>

beter one ..thanks guyz :)

EDIT:

maybe this one is beter?

<skill id="611" levels="3" name="Fire Squad">

<table name="#rCrit"> 0 15 15 </table>

<table name="#cAtkAdd"> 0 0 100 </table>

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_PASSIVE" />

<set name="isMagic" val="true" />

<set name="isClanSkill" val="true" />

<for>

<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" />

<add order="0x40" stat="pAtk" val="17.3" />

<add order="0x40" stat="rCrit" val="#rCrit" />

</for>

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