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Thoughts about new morde


Gregor
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Mordekaiser

 

    * Mace of Spades

          o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100

          o Now scales off of only bonus damage rather than all damage

          o Now deals 75% bonus damage if Mace of Spades only hits 1 target

          o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50

          o The main target of Mace of Spades now generates shield for Mordekaiser

    * Creeping Death

          o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80

          o Ability power ratio increased to 0.2 from 0.15

          o Increased missile travel speed when casting Creeping Death on an ally

    * Siphon of Destruction

          o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245

          o Ability power ratio increased to 0.6 from 0.4

          o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18

    * Children of the Grave

          o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32%

          o Now deals half damage to the target initially and half damage over time

          o Duration increased to 10 seconds from 8

          o Total ability power ratio over the duration increased to 0.04 from 0.016

          o Fixed a bug where Children of the Grave was improperly blocked by Black Shield

          o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25%

          o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25%

    * Children of the Grave Pet

          o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power

          o Pet health bonus reduced to 15% from 50%

          o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors

    * Iron Man

          o Shield generation increased to 30% from 25%

          o Fixed a tooltip bug

    * General

          o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%

          o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in

          o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)

          o Reworded/simplified several tooltips

 

 

 

 

 

wtf?

this bitch is now more fkning op

y he dont got any more his shield

but their fnking skills are buffed a lot omg

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Mordekaiser

 

   * Mace of Spades

         o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100 - buff

         o Now scales off of only bonus damage rather than all damage - HUGE nerf

         o Now deals 75% bonus damage if Mace of Spades only hits 1 target- nerf

         o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50- nothing

         o The main target of Mace of Spades now generates shield for Mordekaiser - nerf

   * Creeping Death

         o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80 - nothing

         o Ability power ratio increased to 0.2 from 0.15 - nothing

         o Increased missile travel speed when casting Creeping Death on an ally - nothing

   * Siphon of Destruction

         o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245 - little nerf

         o Ability power ratio increased to 0.6 from 0.4 - nothing

         o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18 - HUGE nerf

   * Children of the Grave

         o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32% - nothing

         o Now deals half damage to the target initially and half damage over time - little buff

         o Duration increased to 10 seconds from 8 - little nerf

         o Total ability power ratio over the duration increased to 0.04 from 0.016 - nothing

         o Fixed a bug where Children of the Grave was improperly blocked by Black Shield - nothing

         o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25% - nothing

         o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25% - little nerf

   * Children of the Grave Pet

         o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power - nothing

         o Pet health bonus reduced to 15% from 50% - HUGE nerf

         o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors - nothing

   * Iron Man

         o Shield generation increased to 30% from 25% - little buff

Source: http://eu.leagueoflegends.com/board/showthread.php?t=61130&page=4

 

I not entirely agree with this guy; not for the Creeping Death part: I think that's quite a boost, but for the rest I kind of agree with him.

 

You see what the problem was: Mordekaisers building Warmonger's and Force of Nature, and still dealing imba damage, just killing people. Now it's more like: You either go Tank build, which will allow you to tank: shield others, get your Iron Man up, and finish someone off with your ulti (a bit like Garen you could say), Or you go AP build, might be viable now, with all the ratio's increased. But if you'd go that way, you're just a little bit tanky, you can't take as much as Tank Mordekaiser.

 

At least this is how I THINK of it, I haven't tried it, he might just still be strong. You also realise he wasn't played a bit at high ELO? Only low and perhaps mid, because ppl didn't know what to do with him. I think he will be sort of an AP version of Garen; still very tanky, you could go for full power, or Tank, and is able to finish off.

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