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Dear MaxCheaters Community, It is disappointing to see the project being dismissed before there is a clear understanding of the work, planning, and vision behind it. Other communities, such as the Russian and Brazilian Lineage II communities, often support their projects and help them grow. I believe the European community would benefit from adopting the same constructive and supportive approach. We are not asking anyone to believe in promises alone. We will let our work, progress, and results speak for themselves. Actions speak louder than words. Thanks in advance. -MightyProject Founder
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🎙️ Mod de Voz Dev — A.L.N ModVozALN • Sistema de Voz por Proximidade para Lineage II Instalador Gráfico para Launchers L2J • v1.9.44 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀 O que é O ModVozALN.exe instala automaticamente o sistema completo de voz por proximidade em sua pack L2J, sem necessidade de alterar o código-fonte da revisão. ✅ Recursos ✔️ Não altera arquivos .java (Bridge via Java Agent) ✔️ Não modifica a Engine.dll (cliente utiliza L2VoiceInject.exe) ✔️ Funciona mesmo sem acesso ao source da revisão ✔️ Instalação automatizada em poucos cliques 🎮 Atalhos INSERT → Abre o painel de voz Segure H → Conversa por proximidade ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🖥️ Launchers 🎤 L2VoiceServer.exe Servidor de voz com interface gráfica e monitor de logs. ⚙️ L2GameServer.exe Inicializa o GameServer com o Java Agent automaticamente. ⏳ O GameServer aguarda automaticamente o Voice Server na porta TCP 17667 antes da inicialização. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ Principais Recursos 📁 Estrutura organizada 📂 Game 📂 Libs 📂 Voice 📂 System 🔍 Detecção automática de revisões aCis L2jMega L2jMobius L2jFrozen L2Off BrProject Custom ⚙️ Geração automática 📄 gs-voz-launch.cfg 📄 Arquivo .bat ☕ Main Class correta 📦 Bibliotecas adicionadas l2voice-bridge.jar Jedis 🔎 Localização automática do Java Busca o JDK em todos os discos e instalações conhecidas. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ☕ Compatibilidade Java (JDK) Utilize sempre o mesmo JDK exigido pela sua revisão. Revisão JDK BrProject / ext.mods 25 L2jMega / L2JALN 17–21 aCis / RusaCis 11–17 L2jMobius 17–21 L2jFrozen 8–11 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔎 Busca Automática do Java (v1.9.44+) O instalador procura automaticamente o java.exe em: 💿 Todos os discos (C:, D:, E:...) 📁 Program Files / Java Eclipse Adoptium Microsoft JDK Amazon Corretto JAVA_HOME Pastas da própria pack (Game, Libs e raiz) O caminho encontrado é salvo em: Game\gs-voz-launch.cfg ✅ Não é necessário editar o set-java.bat. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ UnsupportedClassVersionError Exemplo 69.0 vs 55.0 ✔️ Solução Instale o JDK compatível com sua revisão. Reinstale utilizando o ModVozALN v1.9.44 ou superior. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎥 Vídeo de Demonstração 📺 https://www.youtube.com/watch?v=8aJMy08o8so&t=7s ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📥 Download 💻 Projeto https://github.com/ALN2025/ModVozALN 📦 Executável https://github.com/ALN2025/ModVozALN.exe 📄 Consulte também o arquivo VERSION.txt Versão Atual: v1.9.44 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📋 Instalação 1️⃣ Extraia o ModVozALN.zip 2️⃣ Execute ModVozALN.exe 3️⃣ Informe as pastas: 📂 Game 📂 Libs 📂 Voice 📂 System 4️⃣ Clique em Instalar ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ▶️ Ordem de Inicialização Redis ↓ Login Server ↓ L2VoiceServer.exe ↓ L2GameServer.exe ↓ L2VoiceInject.exe ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 Firewall (VPS) 🌐 UDP: 17666 🌐 TCP: 17667 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 👨💻 Desenvolvido por Dev ⩿ A.L.N/⪀ 🌍 scriptclean.com.br
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Question
Jovial
I try to test 1.75 dvamp server files and after i start npc serv it loads like 1000 npc`s and then the l2server closes...
i get this error in l2server err log
10/30/2010 15:52:33.375, [.\Inventory_server.cpp][220] invalid inventory pop
Exception occured. Flush Flush!!!
and this is from linerror
A:I:S:E:PE:DI:DE:BO=120.000000:1.000000:7.000000:50.000000:1.300000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[0].
Server Up Time : Sat Oct 30 16:51:35 2010
Current Time : Sat Oct 30 16:56:49 2010
Elapsed Time : 0 days 0 hours 5 minutes 14 seconds
IOBufferPool - 49994 / 50000, PendingWrite 1046 bytes [0]
=============== object report
user[0/0], npc[442/0], item[0/0], usersocket[0]
=============== npc server connection log
Connect : Sat Oct 30 16:55:54 2010
[(160) 2010/10/30 16:56:49]: =======================
an Access Violation in module L2Server_1221_0208_dll.exe at 0033:00789c9f.
start at 2010/10/30 16:51:33
Read from location 38320058 caused an access violation.
Registers:
EAX=0000000b CS=0033 EIP=00789c9f EFLGS=00010206
EBX=10020000 SS=002b ESP=7518ee40 EBP=000010f9
ECX=0000000a DS=002b ESI=0e4130a0 FS=0053
EDX=38320000 ES=002b EDI=21b16304 GS=002b
Bytes at CS:EIP:
83 7a 58 ff 0f 85 98 00 00 00 83 7a 54 ff 0f 85
Stack dump:
7518ee40: 00000000 00000000 007d6a35 00000000 a416ded8 00000000 0098e3e8 00000000
7518ee60: 7518ef20 00000000 9f08a894 00000000 fffffffe ffffffff 00000000 00000000
7518ee80: 00400000 00000000 0004c158 00000000 00400000 00000000 0004c158 00000000
7518eea0: 00400000 00000000 0078a9ec 00000000 000010f9 00000000 00000000 00000000
7518eec0: a27f2c44 00000000 21b16304 00000000 fffffffe ffffffff 00400000 00000000
7518eee0: fffffffe ffffffff 48101a9b 00000000 fffffffe ffffffff 00000000 00000000
7518ef00: 0e8b513c 00000000 008b3153 00000000 0e2a42e8 00000000 00000000 00000000
7518ef20: 00400000 00000000 0004c158 00000000 00001a00 00000000 22fba6d8 00000000
7518ef40: fffffffe ffffffff 00000000 00000000 00000000 c0f78c20 00000000 410e4ff8
7518ef60: 00000000 c0ac2000 fffffffe ffffffff 00000009 00000000 0e2a2aa0 00000000
ver = Feb 8 2006_21:35:49
GuardInfo :
IOThread [0][157] (ahehe): void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CWorld::EnterWorld() -> inline void AddExecutable(MemoryObject *Matrix, Native Func, CExecutionArgument* Arg) -> add exec - func call -> ASYNCHRONOUS_SERIALIZE_IMPL2(CWorld, AsyncEnterWorld, CCreature*, pActor, FVector, Pos) -> bool CContainer::PushCreature(CCreature *pCreature) -> (template<class T, class ST, class CT, const CSharedDefine *CONSTANT, int SHIFT> bool CSharedFactory<T, ST, CONSTANT, SHIFT>::Push(int index, FVector pos))
Lock Stack : .\NpcSocket.cpp(278[116])
IOThread [1][62] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
ListenThread [13][47] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *)
Lock Stack :
MainThread [12][172] (good): Lock Stack :
GuardInfo end
[(160) 2010/10/30 16:56:49]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception
and this is from npc serv error log
minidump result : 0
Crashed Thread[2].
CRASH
Server Up Time : Sat Oct 30 16:55:35 2010
Current Time : Sat Oct 30 16:56:52 2010
Elapsed Time : 0 days 0 hours 1 minutes 17 seconds
IOBufferPool - 1998 / 2000, PendingWrite 0 bytes [0]
=============== object report
user[0], npc[444]
[(1088) 2010/10/30 16:56:52]: =======================
an Access Violation in module L2NPC-dll.exe at 0033:005de7a2.
start at 2010/10/30 16:55:34
Write to location 00000000 caused an access violation.
Registers:
EAX=0bd44ba0 CS=0033 EIP=005de7a2 EFLGS=00010202
EBX=006e4688 SS=002b ESP=5233fd00 EBP=01b289b0
ECX=0067e678 DS=002b ESI=01b289b8 FS=0053
EDX=000000cb ES=002b EDI=00000003 GS=002b
Bytes at CS:EIP:
41 c6 06 01 65 48 8b 04 25 58 00 00 00 48 8b 08
Stack dump:
5233fd00: 006e4688 00000000 000000cb 00000000 00000003 00000000 00000002 00000000
5233fd20: 006e4620 00000000 00000040 00000000 fffffffe ffffffff 64f668f4 00000000
5233fd40: 00019938 00000000 0073b76c 00000000 00000000 00000000 0048163c 00000000
5233fd60: 64f66884 00000000 00000008 00000000 00400000 00000000 0001999c 00000000
5233fd80: 00019938 00000000 77d5fd77 00000000 006895c0 00000000 fffffffe ffffffff
5233fda0: 00400000 00000000 00485a94 00000000 5233fdc0 00000000 0048190b 00000000
5233fdc0: 64f66884 00000000 0000002c 00000000 00000000 00000000 00000008 00000000
5233fde0: 00019938 00000000 00000032 00000000 00000002 00000000 0048068f 00000000
5233fe00: 00000002 00000000 0000002c 00000000 00000002 00000000 0000002c 00000000
5233fe20: 00000032 00000000 00000000 00000000 00000000 00000000 64f66884 00000000
GuardInfo :
IOThread [0][172] (good): void IOThread_common(void *arglist)
Lock Stack :
IOThread [1][47] (good): void IOThread_common(void *arglist)
Lock Stack :
IOThread [2][954] (ahehe): void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed
Lock Stack :
IOThread [3][62] (good): void IOThread_common(void *arglist)
Lock Stack :
ListenThread [13][78] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)
Lock Stack :
MainThread [12][7584515] (good): Lock Stack :
GuardInfo end
[(1088) 2010/10/30 16:56:52]: *.\ioc.cpp:648(Tue Dec 13 02:52:30 2005) exception
4 answers to this question
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