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I try to test 1.75 dvamp server files and after i start npc serv it loads like 1000 npc`s and then the l2server closes...

 

i get this error in l2server err log

 

10/30/2010 15:52:33.375, [.\Inventory_server.cpp][220] invalid inventory pop

 

Exception occured. Flush Flush!!!

 

 

and this is from linerror

 

A:I:S:E:PE:DI:DE:BO=120.000000:1.000000:7.000000:50.000000:1.300000:0:0:1

L:Y:X:H=0:0:0:0:0

Crashed Thread[0].

Server Up Time : Sat Oct 30 16:51:35 2010

Current Time : Sat Oct 30 16:56:49 2010

Elapsed Time : 0 days 0 hours 5 minutes 14 seconds

IOBufferPool - 49994 / 50000,  PendingWrite 1046 bytes [0]

=============== object report

user[0/0], npc[442/0], item[0/0], usersocket[0]

=============== npc server connection log

Connect : Sat Oct 30 16:55:54 2010

 

[(160) 2010/10/30 16:56:49]: =======================

an Access Violation in module L2Server_1221_0208_dll.exe at 0033:00789c9f.

start at 2010/10/30 16:51:33

Read from location 38320058 caused an access violation.

 

Registers:

EAX=0000000b CS=0033 EIP=00789c9f EFLGS=00010206

EBX=10020000 SS=002b ESP=7518ee40 EBP=000010f9

ECX=0000000a DS=002b ESI=0e4130a0 FS=0053

EDX=38320000 ES=002b EDI=21b16304 GS=002b

Bytes at CS:EIP:

83 7a 58 ff 0f 85 98 00 00 00 83 7a 54 ff 0f 85

Stack dump:

7518ee40: 00000000 00000000 007d6a35 00000000 a416ded8 00000000 0098e3e8 00000000

7518ee60: 7518ef20 00000000 9f08a894 00000000 fffffffe ffffffff 00000000 00000000

7518ee80: 00400000 00000000 0004c158 00000000 00400000 00000000 0004c158 00000000

7518eea0: 00400000 00000000 0078a9ec 00000000 000010f9 00000000 00000000 00000000

7518eec0: a27f2c44 00000000 21b16304 00000000 fffffffe ffffffff 00400000 00000000

7518eee0: fffffffe ffffffff 48101a9b 00000000 fffffffe ffffffff 00000000 00000000

7518ef00: 0e8b513c 00000000 008b3153 00000000 0e2a42e8 00000000 00000000 00000000

7518ef20: 00400000 00000000 0004c158 00000000 00001a00 00000000 22fba6d8 00000000

7518ef40: fffffffe ffffffff 00000000 00000000 00000000 c0f78c20 00000000 410e4ff8

7518ef60: 00000000 c0ac2000 fffffffe ffffffff 00000009 00000000 0e2a2aa0 00000000

 

 

ver = Feb  8 2006_21:35:49

 

 

GuardInfo :

 

IOThread [0][157] (ahehe):  void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CWorld::EnterWorld() -> inline void AddExecutable(MemoryObject *Matrix, Native Func, CExecutionArgument* Arg) -> add exec - func call -> ASYNCHRONOUS_SERIALIZE_IMPL2(CWorld, AsyncEnterWorld, CCreature*, pActor, FVector, Pos) -> bool CContainer::PushCreature(CCreature *pCreature) -> (template<class T, class ST, class CT, const CSharedDefine *CONSTANT, int SHIFT> bool CSharedFactory<T, ST, CONSTANT, SHIFT>::Push(int index, FVector pos))

   Lock Stack  : .\NpcSocket.cpp(278[116])

 

IOThread [1][62] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)

   Lock Stack  : .\NpcSocket.cpp(389[185])

 

ListenThread [13][47] (good):  void ListenThread_common() -> unsigned __stdcall WaitThread(void *)

   Lock Stack  :

 

MainThread [12][172] (good):      Lock Stack  :

 

GuardInfo end

 

 

 

[(160) 2010/10/30 16:56:49]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception

 

and this is from npc serv error log

 

 

 

minidump result : 0

Crashed Thread[2].

CRASH

Server Up Time : Sat Oct 30 16:55:35 2010

Current Time : Sat Oct 30 16:56:52 2010

Elapsed Time : 0 days 0 hours 1 minutes 17 seconds

IOBufferPool - 1998 / 2000,  PendingWrite 0 bytes [0]

=============== object report

user[0], npc[444]

[(1088) 2010/10/30 16:56:52]: =======================

an Access Violation in module L2NPC-dll.exe at 0033:005de7a2.

start at 2010/10/30 16:55:34

Write to location 00000000 caused an access violation.

 

Registers:

EAX=0bd44ba0 CS=0033 EIP=005de7a2 EFLGS=00010202

EBX=006e4688 SS=002b ESP=5233fd00 EBP=01b289b0

ECX=0067e678 DS=002b ESI=01b289b8 FS=0053

EDX=000000cb ES=002b EDI=00000003 GS=002b

Bytes at CS:EIP:

41 c6 06 01 65 48 8b 04 25 58 00 00 00 48 8b 08

Stack dump:

5233fd00: 006e4688 00000000 000000cb 00000000 00000003 00000000 00000002 00000000

5233fd20: 006e4620 00000000 00000040 00000000 fffffffe ffffffff 64f668f4 00000000

5233fd40: 00019938 00000000 0073b76c 00000000 00000000 00000000 0048163c 00000000

5233fd60: 64f66884 00000000 00000008 00000000 00400000 00000000 0001999c 00000000

5233fd80: 00019938 00000000 77d5fd77 00000000 006895c0 00000000 fffffffe ffffffff

5233fda0: 00400000 00000000 00485a94 00000000 5233fdc0 00000000 0048190b 00000000

5233fdc0: 64f66884 00000000 0000002c 00000000 00000000 00000000 00000008 00000000

5233fde0: 00019938 00000000 00000032 00000000 00000002 00000000 0048068f 00000000

5233fe00: 00000002 00000000 0000002c 00000000 00000002 00000000 0000002c 00000000

5233fe20: 00000032 00000000 00000000 00000000 00000000 00000000 64f66884 00000000

 

 

GuardInfo :

 

IOThread [0][172] (good):  void IOThread_common(void *arglist)

    Lock Stack  :

 

IOThread [1][47] (good):  void IOThread_common(void *arglist)

    Lock Stack  :

 

IOThread [2][954] (ahehe):  void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed

    Lock Stack  :

 

IOThread [3][62] (good):  void IOThread_common(void *arglist)

    Lock Stack  :

 

ListenThread [13][78] (good):  void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)

    Lock Stack  :

 

MainThread [12][7584515] (good):      Lock Stack  :

 

GuardInfo end

 

 

 

[(1088) 2010/10/30 16:56:52]: *.\ioc.cpp:648(Tue Dec 13 02:52:30 2005) exception

 

 

4 answers to this question

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Posted

If it happens during l2npc its obviously AI.

 

Logic again helps alot.

 

 

Most likely some non c4 code that has some bad pointers to inventories.

Combined with some new functions from dVamp for the clan maybe?

 

 

You could try load various segments of npcpos to try determine what area, and what npcs it is.

 

Short of being some weird bad char in npcpos that just crashes, but highly unlikely.

 

EDIT:*

 

 

Could also check what we have here: 00789c9f.

 

Also it's important to post logs from same crash, since i can't tell if the inventory pop happens mili secs beforecrash, or long time before with those timestamps.

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