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[Help]Problima Re-use Delay Stous Archer Se C6 L2J


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kalispera paidia...mias k eimai kainourios sto create enos server tha ithela tn boitheia sas...antimetwpizw ena problima edw k 4 meres k dn mporw na brw lysh...ayksanw to atk.speed genika g na dw mipws ayto htan to lathos sts archer(gnwrizontas oti tha anebei genika k se olous ts ypoloipous)xwris apotelesma omws...dld ti me 1300 atk.speed ti me 788 atk.speed exei to idio re -use delay mexri to epomeno hit...tha sas parakalousa ean kapios mporei na me boithisei as apantisei sto erwtima m...eyxaristw poly!!

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ontos......ara uparxi kamia lisi ?

Κανε Compile μονος σου ενα pack

 

        private boolean doAttackHitByBow(Attack attack, L2Character target, int sAtk, int reuse)

    {

        int damage1 = 0;

        boolean shld1 = false;

        boolean crit1 = false;

 

        // Calculate if hit is missed or not

        boolean miss1 = Formulas.getInstance().calcHitMiss(this, target);

 

        // Consumme arrows

        reduceArrowCount(false);

 

        _move = null;

 

        // Check if hit isn't missed

        if (!miss1)

        {

                        // Calculate if shield defense is efficient

            shld1 = Formulas.getInstance().calcShldUse(this, target);

 

            // Calculate if hit is critical

            crit1 = Formulas.getInstance().calcCrit(getStat().getCriticalHit(target, null));

 

            // Calculate physical damages

            damage1 = (int)Formulas.getInstance().calcPhysDam(this, target, null, shld1, crit1, false, attack.soulshot);

        }

 

        // Check if the L2Character is a L2PcInstance

        if (this instanceof L2PcInstance)

        {

            // Send a system message

            sendPacket(new SystemMessage(SystemMessageId.GETTING_READY_TO_SHOOT_AN_ARROW));

 

            // Send a Server->Client packet SetupGauge

            SetupGauge sg = new SetupGauge(SetupGauge.RED, sAtk+reuse);

            sendPacket(sg);

        }

 

        // Create a new hit task with Medium priority

        ThreadPoolManager.getInstance().scheduleAi(new HitTask(target, damage1, crit1, miss1, attack.soulshot, shld1), sAtk);

 

        // Calculate and set the disable delay of the bow in function of the Attack Speed

        _disableBowAttackEndTime = (sAtk+reuse)/GameTimeController.MILLIS_IN_TICK + GameTimeController.getGameTicks();

 

        // Add this hit to the Server-Client packet Attack

        attack.addHit(target, damage1, miss1, crit1, shld1);

 

        // Return true if hit isn't missed

        return !miss1;

Στο κοκκινο πρεπει να ειναι το λαθος σε εσενα..

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