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geia sas ...nomizw pos 8a to xriastoun polla atoma ego to exo testari kai douleuei apsoga, einai eukolo kai apotelesmatiko

 

Loipon pate sto com.l2jserver.gameserver.model.Elementals.java ;

 

An 8elete gia paradigma na valete (p.x limit 80 ) 8a to kanete etsi

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;

import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.skills.funcs.FuncAdd;
import com.l2jserver.gameserver.skills.funcs.LambdaConst;

public final class Elementals
{
private ElementalStatBoni _boni = null;
public final static byte NONE = -1;
public final static byte FIRE = 0;
public final static byte WATER = 1;
public final static byte WIND = 2;
public final static byte EARTH = 3;
public final static byte HOLY = 4;
public final static byte DARK = 5;

public final static int ENCHANT_CHANCE = Config.ENCHANT_CHANCE_ELEMENT;

public final static int FIRST_WEAPON_BONUS = 20;
public final static int NEXT_WEAPON_BONUS = 5;
public final static int ARMOR_BONUS = 6;

public final static int[] WEAPON_VALUES =
{
	0,  // Level 1
	25, // Level 2
	75, // Level 3
+		80, // Level 4
+		80, // Level 5
+		80, // Level 6
+		80, // Level 7
+		80, // Level 8
+		80, // Level 9
+		80, // Level 10
+		80, // Level 11
+		80, // Level 12
+		80, // Level 13
	Integer.MAX_VALUE  // TODO: Higher stones
};

public final static int[] ARMOR_VALUES =
{
	0,  // Level 1
	12, // Level 2
	30, // Level 3
	60, // Level 4
+		80, // Level 5
+		80, // Level 6
+		80, // Level 7
+		80, // Level 8
+		80, // Level 9
+		80, // Level 10
+		80, // Level 11
+		80, // Level 12
+		80, // Level 13
	Integer.MAX_VALUE  // TODO: Higher stones
};

 

Credit ME

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