Red-Hair-Shanks Posted October 11, 2010 Posted October 11, 2010 paidia mporeite na mou dwsete apo afto to confirg to java code.. exw psa3ei sto mxc alla dn to briskw.. #--------------------------------------------- # Balance Dagger Classes - #--------------------------------------------- DaggerVsHeavy = 2.50 DaggerVsLight = 2.00 DaggerVsRobe = 1.80 #--------------------------------------------- # Balance Archer Classes - #--------------------------------------------- ArcherVsHeavy = 2.50 ArcherVsLight = 2.00 ArcherVsRobe = 1.80 #--------------------------------------------- # Balance Blunt Classes - #--------------------------------------------- BluntVsHeavy = 2.50 BluntVsLight = 2.00 BluntVsRobe = 1.80 #--------------------------------------------- # Balance Dual-Weapon Classes - #--------------------------------------------- DualVsHeavy = 2.50 DualVsLight = 2.00 DualVsRobe = 1.80 #--------------------------------------------- # Balance Fist Classes - #--------------------------------------------- FistVsHeavy = 2.50 FistVsLight = 2.00 FistVsRobe = 1.80 #--------------------------------------------- # Balance Sword Classes - #--------------------------------------------- SwordVsHeavy = 2.50 SwordVsLight = 2.00 SwordVsRobe = 1.80 #--------------------------------------------- # Balance Pole Classes - #--------------------------------------------- PoleVsHeavy = 2.50 PoleVsLight = 2.00 PoleVsRobe = 1.80 # Blow Success Configs # Front Blow Success FrontBlowSuccess = 30 # Side Blow Success SideBlowSuccess = 60 # Behind Blow Success BehindBlowSuccess = 90 Quote
0 Panic* Posted October 11, 2010 Posted October 11, 2010 Den ginete na ekanes search kai na mhn brhkes tpt file..telos pandon pare to code Index: other.properties ================================================ # These controls the chance to get a glow effect in the augmentation process # Note: # No/Mid Grade Life Stone can not have glow effect # if you do not get a skill or Base Stat Modifier # On Retail you can not get glow effect with NoGrade LS # Retail: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100 + +# Classes balance +# Note: +# Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE +# Class: Too long... +# Damage: Current damage emperor to 2 +# ClassID 90 = Phoenix Knight +ClassID = 90 +WeaponType = DAGGER +Damage = 2 Index: net.sf.l2j.Config.java ================================================ public static int AUGMENTATION_TOP_SKILL_CHANCE; public static int AUGMENTATION_TOP_GLOW_CHANCE; public static int AUGMENTATION_BASESTAT_CHANCE; + public static int ALT_CLASSID; + public static float ALT_DAMAGE; + + public static boolean ALT_DAGGER; + public static boolean ALT_BOW; + public static boolean ALT_BLUNT; + public static boolean ALT_DUALFIST; + public static boolean ALT_DUAL; + public static boolean ALT_SWORD; + public static boolean ALT_POLE; @@ AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopSkillChance", "60")); AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopGlowChance", "100")); AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationBaseStatChance", "1")); + + ALT_CLASSID = Integer.parseInt(otherSettings.getProperty("ClassID", "90")); + ALT_DAMAGE = Float.parseFloat(otherSettings.getProperty("Damage", "1.5")); + ALT_DAGGER = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DAGGER"); + ALT_BOW = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BOW"); + ALT_BLUNT = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUALFIST"); + ALT_DUAL = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUAL"); + ALT_SWORD = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("SWORD"); + ALT_POLE = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("POLE"); @@ else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue; else if (pName.equalsIgnoreCase("TradeChat")) DEFAULT_TRADE_CHAT = pValue; else if (pName.equalsIgnoreCase("AutoannouncementsDelay")) AUTOANNOUNCEMENT_DELAY = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("MenuStyle")) GM_ADMIN_MENU_STYLE = pValue; + else if (pName.equalsIgnoreCase("WeaponType")) + { + ALT_DAGGER = pValue.equalsIgnoreCase("DAGGER"); + ALT_BOW = pValue.equalsIgnoreCase("BOW"); + ALT_BLUNT = pValue.equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = pValue.equalsIgnoreCase("DUALFIST"); + ALT_DUAL = pValue.equalsIgnoreCase("DUAL"); + ALT_SWORD = pValue.equalsIgnoreCase("SWORD"); + ALT_POLE = pValue.equalsIgnoreCase("POLE"); + } Index: net.sf.l2j.gameserver.skills.Formulas.java ================================================ // Dmg bonusses in PvP fight if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon)) { if(skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } + if (attacker instanceof L2PcInstance) + { + L2PcInstance pcInst = (L2PcInstance)attacker; + if (pcInst.getClassId().getId() == Config.ALT_CLASSID) + { + if (Config.ALT_DAGGER) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DAGGER) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BOW) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BLUNT) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BLUNT) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUALFIST) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUALFIST) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUAL) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUAL) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_SWORD) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.SWORD) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_POLE) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.POLE) + damage /= (int) (damage / Config.ALT_DAMAGE); + } + } + } Index: Classes ================================================ -- HUMANS -- 0=Human Fighter | 1=Human Warrior | 2=Gladiator | 3=Warlord | 4=Human Knight -- 5=Paladin | 6=Dark Avenger | 7=Rogue | 8=Treasure Hunter | 9=Hawkeye -- 10=Human Mage | 11=Human Wizard | 12=Sorcerer/ss | 13=Necromancer | 14=Warlock -- 15=Cleric | 16=Bishop | 17=Prophet -- ELVES -- 18=Elven Fighter | 19=Elven Knight | 20=Temple Knight | 21=Swordsinger | 22=Elven Scout -- 23=Plainswalker | 24=Silver Ranger | 25=Elven Mage | 26=Elven Wizard | 27=Spellsinger -- 28=Elemental Summoner | 29=Elven Oracle | 30=Elven Elder -- DARK ELVES -- 31=Dark Elven Fighter | 32=Palus Knight | 33=Shillien Knight | 34=Bladedancer | 35=Assassin -- 36=Abyss Walker | 37=Phantom Ranger | 38=Dark Elven Mage | 39=Dark Wizard | 40=Spellhowler -- 41=Phantom Summoner | 42=Shillien Oracle | 43=Shillien Elder -- ORCS -- 44=Orc Fighter | 45=Orc Raider | 46=Destroyer | 47=Monk | 48=Tyrant -- 49=Orc Mage | 50=Orc Shaman | 51=Overlord | 52=Warcryer -- DWARVES -- 53=Dwarven Fighter | 54=Scavenger | 55=Bounty Hunter | 56=Artisan | 57=Warsmith -- HUMANS 3rd Professions -- 88=Duelist | 89=Dreadnought | 90=Phoenix Knight | 91=Hell Knight | 92=Sagittarius -- 93=Adventurer | 94=Archmage | 95=Soultaker | 96=Arcana Lord | 97=Cardinal -- 98=Hierophant -- ELVES 3rd Professions -- 99=Evas Templar | 100=Sword Muse | 101=Wind Rider | 102=Moonlight Sentinel -- 103=Mystic Muse | 104=Elemental Master | 105=Evas Saint -- DARK ELVES 3rd Professions -- 106=Shillien Templar | 107=Spectral Dancer | 108=Ghost Hunter | 109=Ghost Sentinel -- 110=Storm Screamer | 111=Spectral Master | 112=Shillien Saint -- ORCS 3rd Professions -- 113=Titan | 114=Grand Khavatari -- 115=Dominator | 116=Doomcryer -- DWARVES 3rd Professions -- 117=Fortune Seeker | 118=Maestro Quote
0 Red-Hair-Shanks Posted October 11, 2010 Author Posted October 11, 2010 lol re egw allo code zitisa allo mou edwses ! Quote
0 pipiou21 Posted October 11, 2010 Posted October 11, 2010 lol re egw allo code zitisa allo mou edwses ! Mporeis APLOUSTATA na kathiseis kai na to ftiakseis, me vash auto pou sou edwse to paidi, einai polu diskolo panta na vriskoume auto pou akrivws theloume...!!! ^^ Quote
0 Panic* Posted October 11, 2010 Posted October 11, 2010 Mporeis APLOUSTATA na kathiseis kai na to ftiakseis, me vash auto pou sou edwse to paidi, einai polu diskolo panta na vriskoume auto pou akrivws theloume...!!! ^^ Ti zhthses dld?balance classes dn zhthses?gamata ekeina gia to augument ....ta alla des! Quote
Question
Red-Hair-Shanks
paidia mporeite na mou dwsete apo afto to confirg to java code..
exw psa3ei sto mxc alla dn to briskw..
#---------------------------------------------
# Balance Dagger Classes -
#---------------------------------------------
DaggerVsHeavy = 2.50
DaggerVsLight = 2.00
DaggerVsRobe = 1.80
#---------------------------------------------
# Balance Archer Classes -
#---------------------------------------------
ArcherVsHeavy = 2.50
ArcherVsLight = 2.00
ArcherVsRobe = 1.80
#---------------------------------------------
# Balance Blunt Classes -
#---------------------------------------------
BluntVsHeavy = 2.50
BluntVsLight = 2.00
BluntVsRobe = 1.80
#---------------------------------------------
# Balance Dual-Weapon Classes -
#---------------------------------------------
DualVsHeavy = 2.50
DualVsLight = 2.00
DualVsRobe = 1.80
#---------------------------------------------
# Balance Fist Classes -
#---------------------------------------------
FistVsHeavy = 2.50
FistVsLight = 2.00
FistVsRobe = 1.80
#---------------------------------------------
# Balance Sword Classes -
#---------------------------------------------
SwordVsHeavy = 2.50
SwordVsLight = 2.00
SwordVsRobe = 1.80
#---------------------------------------------
# Balance Pole Classes -
#---------------------------------------------
PoleVsHeavy = 2.50
PoleVsLight = 2.00
PoleVsRobe = 1.80
# Blow Success Configs
# Front Blow Success
FrontBlowSuccess = 30
# Side Blow Success
SideBlowSuccess = 60
# Behind Blow Success
BehindBlowSuccess = 90
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.