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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
strike111
ekeie p htan ok oserver mou 3afnika arxise na lagari asxima kai m evgale afto
Bad RequestBypassToServer:
java.lang.ArrayIndexOutOfBoundsException: 18
at lt.equal.gameserver.instancemanager.TownManager.townHasCastleInSiege(
TownManager.java:107)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.doTelep
ort(L2TeleporterInstance.java:187)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.onBypas
sFeedback(L2TeleporterInstance.java:113)
at lt.equal.gameserver.network.clientpackets.RequestBypassToServer.runIm
pl(RequestBypassToServer.java:135)
at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Bad RequestBypassToServer:
java.lang.ArrayIndexOutOfBoundsException: 18
at lt.equal.gameserver.instancemanager.TownManager.townHasCastleInSiege(
TownManager.java:107)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.doTelep
ort(L2TeleporterInstance.java:187)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.onBypas
sFeedback(L2TeleporterInstance.java:113)
at lt.equal.gameserver.network.clientpackets.RequestBypassToServer.runIm
pl(RequestBypassToServer.java:135)
at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Bad RequestBypassToServer:
java.lang.ArrayIndexOutOfBoundsException: 18
at lt.equal.gameserver.instancemanager.TownManager.townHasCastleInSiege(
TownManager.java:107)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.doTelep
ort(L2TeleporterInstance.java:187)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.onBypas
sFeedback(L2TeleporterInstance.java:113)
at lt.equal.gameserver.network.clientpackets.RequestBypassToServer.runIm
pl(RequestBypassToServer.java:135)
at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Bad RequestBypassToServer:
java.lang.ArrayIndexOutOfBoundsException: 18
at lt.equal.gameserver.instancemanager.TownManager.townHasCastleInSiege(
TownManager.java:107)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.doTelep
ort(L2TeleporterInstance.java:187)
at lt.equal.gameserver.model.actor.instance.L2TeleporterInstance.onBypas
sFeedback(L2TeleporterInstance.java:113)
at lt.equal.gameserver.network.clientpackets.RequestBypassToServer.runIm
pl(RequestBypassToServer.java:135)
at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
0 answers to this question
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