Jump to content

[GUIDE]Kamael Fortresses Information and Ways to obtain Knight's Epaulette


Recommended Posts

Hello,since the official has been updated to Kamael and l2j projects are focusing more and more to make a kamael serverpacks im sharing with all of you those info i found about Fortresses

What is fortress??im sure that you have all see territories in Interlude map like that[inside the circled area]

au0ug62mewusufic2n5x.jpg

General Fortresses Info:

 

width=640 height=480http://imageshack.gr/files/wsg9rpi31fneimkvhcy1.jpg[/img]

 

In interlude, 21 fortresses were strewn across Aden. In CT1 they will finally be siegable.

Fortresses will be aquired in a way similar to clan hall sieges. Depending on their locations, they are either small or large, and are either border or territory fortresses. Castle Siege friendly-fire restrictions and exp penalties will be in effect during a Fortress Siege. A clan that owns a castle cannot own a fortress, and vise-versa.

 

Fortresses Siege:

 

A fortress siege lasts for one hour, and can happen once every four hours one day a week.

After an opposing clan signs up to siege the fortress at a "Suspicious Saler" during the registration time (Level 4 clan or higher), the fortress owning clan receives a screen message that they have 60 minutes to get to the fortress to defend it. Also, any other clan that would like to try and take it have 50 minutes to sign up or cancel your siege. After that time, the Suspicious Saler will dissappear and the fortress siege will start the 10 minute countdown.

 

Ways to obtain a fortress:

 

When the siege starts, the area around the Fortress will be considered a siege field and registered clans can create a siege headquarters inside that field. Inside the fortres, anywhere from 3 to 5 camps (depending on the fortress size) and a command camp in the center.

To capture camp, you have to kill each commander of the camp or you need to turn off the power in the Control room. After the first camp falls, you have 10 minutes to destroy the other camps to make the Command Camp's gates open for the final battle. Otherwise, the commander NPC's will reappear and you need to start over.

If you capture all the camps, the Command Camp's doors will open and 3 Fortress-Flags will appear inside the Command Camp. A registered player needs to grab the flag and place it in the flag pole at the top of the Command Camp, the clan wins the fortress. The flag gives the character 2 skills, an active and passive skill:

1) Flag Equipment: Decreases a players run speed (passive)

2) Raise Flag: Allows you to place the flag in the flag pole (active)

 

Too complicated huh :P

But dont worry because there is one alternative way to obtain a fortress

 

The alternative way to take a fortress is to shut down the Control Room. A control room is only available in large fortresses and you need a Maestro or Warsmith to shut it down.

First, the registered dwarves have to go around and turn off the sub power systems (indicated with HP bars) to block the power that's going into the Control Room. When all the sub power systems are down the warsmith/maestro receives a "Control Room Access Card" which allows access to the Control Room.

Using the Control Room Access Card, the dwarves can proceed to shut off the main power. When main power is down, the fortress is won.

 

Winning a fortress:

 

When a fortress is won, an ambassador is sent from that territories castle and offers amnesty. The new clan can decide either declare an oath to the castle or stay independent. .

If the fortress is a border fortress, ambassadors will arrive from all the neighboring territories, and you can choose which castle (if any) to pledge to. You have one hour after the siege to do this.

 

What benefits i get by a fortress:

 

When you win a fortress, you earn 300 Clan Points. If it's taken from another clan, you receive 300 points from that clan.

Through the manager in the Command Camp, you can activate exp loss reduction (like in clan halls), area teleports, support magic, and clan warehouse.

You can also receive various items from the Supply Captain NPC such as bracelets, T-shirts, talismans, as well as purchase knight unit and guard unit skills with clan points. Also, you will receive Clan Points proportional to the length of time you've held the fortress.

If you've contracted with a castle you can get a larger number of guards (for the next siege), a larger number of supply items from the Supply Captain, and learn additional Guard and Knight unit skills.

A Fortress owner obtains residential skills automatically.

Upon winning a Fortress, two residential skills are automatically acquired, and for Western Borderline Fortresses, a total of three residential skills can be obtained.[

When a clan loses a Fortress, the acquired residential skills are deleted.

 

 

Alliance between Fortresses and Castles:

 

Those clans who decide to sign the contract with the castle will become a contracted state. Fortress owned clans under a contracted state pay taxes to the chosen territory every 6 hours automatically from the clan warehouse. If the clan warehouse doesn't have enough adena, they will be switched to an Independent State automatically.

All management facilities will be opened to the fortress owning clan and supply items will be made available through the Supply Captain. The items available from the Supply Captain depends on the supply level. When the taxes are taken from your Clan Warehouse your supply level increases automatically at the cost of 10 clan points. This upgrades the items available from the Supply Captain.

The Supply level stops increasing after it reaches level 6 or when 10 points are unavailable, whichever comes first.

You will also have available to you via the Supply Captain, items required to level your clan to level 9.

 

Indepedent state of a Fortress:

 

Those clans who decide not to come under the castles rule will become an Independent State. Fortresses in their independent state cannot upgrade their defense abilities for the next siege, and a castle owning clan in the same territory can register for a fortress siege (they just can't take it).

Fortress Management will be restricted, and supply items will be unavailable. They can however, partake in the instanced dungeon below the fortress named "Basement Prison" to get fortress items.

 

Fortress Basement Prison Info:

 

The Basement Camp NPC will allow you into the Basement Prison only if you are in a party and are the party leader, once every four hours. While there, you have 10 minutes to figh the raid boss or it will dissapear.

If you kill the Raid Boss you will receive a "Badge of Knight" which you can use to buy T-Shirts, Bracelets, and Talismans from the Manager NPC.

 

Fortresses NPC

Fortress Foreman:Recovery,Porting,Support Magic[Functions Same with Clan Hall Manager]

Fortress Logistic Officer:Upgrade Equipment of guards,Check Supplies from the castle it may belongs,Accept Supplies,Check Honor Level,Recieve honor reward

Fortress Guard Captain:Check current defense power, Increase defense power, Deploy scouts, Strengthen fortress gate, Hire Artillery dwarves.

Fortress Support Unit Captain:Buy Products, Purchase Bracelet, Buy T-shirt, Recieve Talisman, Learn special skills for lower rank soldiers.

Fortress Detention Camp WardenAllows access to the Fortress Dungeon and gives access to the quest Awl Under Foot

Fortress Archer Captain Provides Fortress Defense

 

Items list you can obtain from a fortress:

 

 

Item List                                             Item Cost[Price]

 

[table][tr][td]Human Circlet         1,000 Knight's Epaulette

Elven Circlet                             1,000 Knight's Epaulette

Dark Elven Circlet                      1,000 Knight's Epaulette

Orcish Circlet                            1,000 Knight's Epaulette

Dwarven Circlet                         1,000 Knight's Epaulette

Kamaelic Circlet                         1,000 Knight's Epaulette

Agathion Seal Bracelet - Fortress  5,000,000 Adena

Scroll of Escape: Fortress            500 Adena

Blessed Scroll of Escape: Fortress  200,000 Adena

Iron Bracelet ©                        216 Knight's Epaulette

Bronze Bracelet (B)                     480 Knight's Epaulette

Steel Bracelet (A)                       1144 Knight's Epaulette

Silk Shirt©                               80 Knight's Epaulette

Striped Silk Shirt©                     180 Knight's Epaulette

Leather Shirt(B)                          260 Knight's Epaulette

Striped Leather Shirt(B)                400 Knight's Epaulette

Barbed Shirt(A)                           588 Knight's Epaulette

Striped Scale Shirt(A)                  880 Knight's Epaulette [/table]

 

How to obtain Knight's Epaulette Points[items needed to buy special items from Fortress

 

First of All here are some Genereal Info about Knights Epaulletes

What can you do with Knights Epaulettes?

Bracelets of different grades in which you can put talismans in

Random Talisman from fortress npc (which gives random skill/buffs/effects...)

Race Specific Head Accesoires

Shirts till A-grade

Different kinds from Giant book ( to change oe type of skill etc)

 

How to earn Knights Epauletts?

They are earned through killing guards/guardbosses or accepting the quest from your local fortress rift and finishing the bosses.[Those bosses exists in Jail of Fortress]

 

 

shot00068zj0br1.th.jpg

 

 

 

Residential Skills List

 

Aaru Fortress Resident Skills:

Residence Soul - Increases maximum MP of Clan members.

Residence Clarity - Increase MP Recovery of Clan members.

 

Dragonspine Fortress Resident Skills:

Residence Magic Barrier - Increases the M.Def. of clan members.

Residence Resist Typhoon - Increases clan members resistance to water and wind attacks

 

Narshell Fortress Resident Skills:

Residence Health - Increases HP recovery rate of Clan members.

Residence Vigilence - Increases Clan members resistance to Sleep attacks

 

Shanty Fortress Resident Skills:

Residence Body - Increases maximum HP of clan members.

Residence Shield Defense - Increases Shield Defense of clan members

 

[move]More Skills Coming Soon :P[/move]

 

I hope this will help you to learn more about those new areas called "Fortresses"

 

P.S:if someone has already post this guide ,delete the topic

 

Credits about that goes :

 

[move]lineage2.stratics.com[/move]

 

 

 

 

 

 

Link to comment
Share on other sites

Awesome info, some people may not read all this "short text" but they doesnt knows what they are missing. Well, a question... in fortress there that npc who sell itens... umm... kinda Clan hall Npc... who sell scrol scapes.. etc.. I`m a kinda newbie about kamael, I still playing c5 :P Btw: Who participated on fortress sieges ? how is this? is so funny such castle siege..  or is quick and you must have a clan very very active if you own fortress to protect your fortress always.. I`ve got many questions.. ><

Link to comment
Share on other sites

How i can get Knights Eppauleute...please answer me

 

Once more Very nice share it deserves sticky because it gives us infos about a brand new l2 Area :)

First post updated ...i Add how you can obtain Knights Epaullet and some general info about them...Hope i helped

Link to comment
Share on other sites

Fortresses Make their first appearance in the Interlude but if you check carefully the first post you will see the they are siegable only in Kamael ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...