Jump to content

L2Phx Br1nk Mod v1.0 (based on l2phx 3.1.8)Exploit!!!!


Recommended Posts

Posted

Download-->http://dump.ru/files/n/n91071289/

Rapidshare----> http://rapidshare.com/files/80051271/l2phx318b.rar.html

 

To begin, I would like to thank xkor'a for the excellent platform to intercept packets L2.

All started with the fact that I wrote the script, so you can maintain skill in the file, and then load them and teach, but the management of chat without GUI me uncomfortable, and the extra computation in a cycle of receiving and sending packages badly affect ping. Why Frank with a script when you have invoked?, And I thought useful to the site) ... finally get the following: clear why this should be .. At servers to teach other people's skill can be taught skills cap, GM-skill, RB-skill, etc.

So, we learned the skills 300, admincheg zobanil us here, and teach happen again) .. Now, you can make a copy of skills, and then download them, also can be added to the database for further study skills .. You can include auto and not anymore) ..

Tested on the server interluda.net x1200 (mirror - tbs.org.ru).

Handling package, and other computations occur in a separate thread, so as not to disturb the exchange of data between the server and client.

Wishes and found bugs post here) is not strictly judged) on Kodil

----------->L2Phx Codes http://www.maxcheaters.com/forum/index.php?topic=15556.0<------------

 

Photo http://dump.ru/dumpru_images/769351.jpg

Posted

yes i know i write (Sorry is not Good Translation

If someone can transale it..tell me thanks or if is somethink wrong)

NS when he log?

 

If  someone know russian to translate it its here :D

Для начала хочу поблагодарить xkor'a за отличную платформу для перехвата пакетов L2.

Началось все с того, что я написал скрипт, чтобы можно было сохранять скиллы в файл, а потом загружать их и учить, но управление из чата без ГУИ мне показалось неудобным, да и лишние вычисления в цикле приема и отправки пакетов плохо сказываются на пинге. Зачем париться со скриптом, когда есть сорцы?, подумал я и полез на сайт)... в итоге получилось следующее: Поясню, зачем это надо.. На серверах, позволяющих учить чужие скиллы зачастую можно учить скиллы мобов, ГМ-скиллы, РБ-скиллы и т.п.

Так вот, выучили мы 300 скиллов, тут нас админчег зобанил, а учить заново влом).. Теперь же можно сделать копию скиллов, а потом загрузить их, также можно добавлять в БД скиллы для последующего изучения.. можно включить автосохранение и вообще не париться)..

Тестировалось на сервере interluda.net x1200 (зеркало - tbs.org.ru).

Обработка пакета и прочие вычисления происходят в отдельном потоке, чтобы не мешать обмену данных между сервером и клиентом.

Пожелания и найденные баги постить сюда) Строго не судить) Кодил по

Posted

Traduction by google  ;D

 

 

To begin, I would like to thank xkor'a for the excellent platform to intercept packets L2.

All started with the fact that I wrote the script, so you can maintain skill in the file, and then load them and teach, but the management of chat without GUI me uncomfortable, and the extra computation in a cycle of receiving and sending packages badly affect ping. Why Frank with a script when you have invoked?, And I thought useful to the site) ... finally get the following: clear why this should be .. At servers to teach other people's skill can be taught skills cap, GM-skill, RB-skill, etc.

So, we learned the skills 300, admincheg zobanil us here, and teach happen again) .. Now, you can make a copy of skills, and then download them, also can be added to the database for further study skills .. You can include auto and not anymore) ..

Tested on the server interluda.net x1200 (mirror - tbs.org.ru).

Handling package, and other computations occur in a separate thread, so as not to disturb the exchange of data between the server and client.

Wishes and found bugs post here) is not strictly judged) on Kodil

 

 

Posted

For the beginning I want to thank xkor'a for the outstanding platform for the interception of packets L2.

Began everything from the fact that I wrote script so that it would be possible to preserve [skilly] into the file, and then to load them and to teach, but control from the chat room without Gouy me seemed by inconvenient, yes even excess calculations in the cycle of method and sending of packets badly affect [pinge]. Why to be steamed with the script, when there is [sortsy]? , I thought and he climbed the site)… the following as a result came out: I will explain, why this is must. On the servers, who make it possible to teach strange [skilly] often it is possible to teach [skilly] of [mobov], gm -[skilly], [RB]-[skilly], etc So here, we learned 300 [skillov], here us [admincheg] of [zobanil], and to teach anew by [vlom]):. Now it is possible to make a copy of [skillov], and to then load them; also it is possible to add in [bD] of [skilly] for the subsequent study. it is possible to include auto-retention and not at all to be steamed):.

Was tested on the server interluda.net x1200 (mirror - tbs.org .ru).

Working packet and other calculations occur in the separate flow in order not to prevent the exchange of the data between the server and the client.

Wishes and obtained [bagi] to fast here) not to strictly judge) [Kodil]

 

Translate by http://www2.worldlingo.com/es/products_services/computer_translation.html

 

 

Posted

Thanks Darkangel Now lets start the work lets go to try it to servers to do video :D

But i cant make it alone.. i need your Little Bit Your Help So?? how want to help me? to try it to servers ?

Posted

So Lets Start Raouf67 Read the First post See the photo and try to make it to server's if it work's tell me to know.i go to try it

Guest
This topic is now closed to further replies.



  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..