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[help] How do I make something that is A grade to S grade?


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How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

Posted

How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

you need change some value in armorgrp, you follow the rows in your file and try change there I can't remember what value is you need change mate sorry, just only know is in armorgrp.dat
Posted
tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 drop_extratex1 newdata[0] newdata[1] newdata[2] newdata[3] newdata[4] newdata[5] newdata[6] newdata[7] icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_3 UNK_4_cnt UNK_4_tab UNK_5 timetab body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_mU[0] m_HumnFigh_add_mB[0][1] m_HumnFigh_add_mB[0][2] m_HumnFigh_add_mU[1] m_HumnFigh_add_mB[1][1] m_HumnFigh_add_mB[1][2] m_HumnFigh_add_mU[2] m_HumnFigh_add_mB[2][1] m_HumnFigh_add_mB[2][2] m_HumnFigh_add_mU[3] m_HumnFigh_add_mB[3][1] m_HumnFigh_add_mB[3][2] m_HumnFigh_add_mU[4] m_HumnFigh_add_mB[4][1] m_HumnFigh_add_mB[4][2] m_HumnFigh_add_mU[5] m_HumnFigh_add_mB[5][1] m_HumnFigh_add_mB[5][2] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] m_HumnFigh_add_t[4] m_HumnFigh_add_t[5] m_HumnFigh_add_tE f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_mU[0] f_HumnFigh_add_mB[0][1] f_HumnFigh_add_mB[0][2] f_HumnFigh_add_mU[1] f_HumnFigh_add_mB[1][1] f_HumnFigh_add_mB[1][2] f_HumnFigh_add_mU[2] f_HumnFigh_add_mB[2][1] f_HumnFigh_add_mB[2][2] f_HumnFigh_add_mU[3] f_HumnFigh_add_mB[3][1] f_HumnFigh_add_mB[3][2] f_HumnFigh_add_mU[4] f_HumnFigh_add_mB[4][1] f_HumnFigh_add_mB[4][2] f_HumnFigh_add_mU[5] f_HumnFigh_add_mB[5][1] f_HumnFigh_add_mB[5][2] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] f_HumnFigh_add_t[4] f_HumnFigh_add_t[5] f_HumnFigh_add_tE m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_mU[0] m_DarkElf_add_mB[0][1] m_DarkElf_add_mB[0][2] m_DarkElf_add_mU[1] m_DarkElf_add_mB[1][1] m_DarkElf_add_mB[1][2] m_DarkElf_add_mU[2] m_DarkElf_add_mB[2][1] m_DarkElf_add_mB[2][2] m_DarkElf_add_mU[3] m_DarkElf_add_mB[3][1] m_DarkElf_add_mB[3][2] m_DarkElf_add_mU[4] m_DarkElf_add_mB[4][1] m_DarkElf_add_mB[4][2] m_DarkElf_add_mU[5] m_DarkElf_add_mB[5][1] m_DarkElf_add_mB[5][2] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] m_DarkElf_add_t[4] m_DarkElf_add_t[5] m_DarkElf_add_tE f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_mU[0] f_DarkElf_add_mB[0][1] f_DarkElf_add_mB[0][2] f_DarkElf_add_mU[1] f_DarkElf_add_mB[1][1] f_DarkElf_add_mB[1][2] f_DarkElf_add_mU[2] f_DarkElf_add_mB[2][1] f_DarkElf_add_mB[2][2] f_DarkElf_add_mU[3] f_DarkElf_add_mB[3][1] f_DarkElf_add_mB[3][2] f_DarkElf_add_mU[4] f_DarkElf_add_mB[4][1] f_DarkElf_add_mB[4][2] f_DarkElf_add_mU[5] f_DarkElf_add_mB[5][1] f_DarkElf_add_mB[5][2] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] f_DarkElf_add_t[4] f_DarkElf_add_t[5] f_DarkElf_add_tE m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_mU[0] m_Dorf_add_mB[0][1] m_Dorf_add_mB[0][2] m_Dorf_add_mU[1] m_Dorf_add_mB[1][1] m_Dorf_add_mB[1][2] m_Dorf_add_mU[2] m_Dorf_add_mB[2][1] m_Dorf_add_mB[2][2] m_Dorf_add_mU[3] m_Dorf_add_mB[3][1] m_Dorf_add_mB[3][2] m_Dorf_add_mU[4] m_Dorf_add_mB[4][1] m_Dorf_add_mB[4][2] m_Dorf_add_mU[5] m_Dorf_add_mB[5][1] m_Dorf_add_mB[5][2] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] m_Dorf_add_t[4] m_Dorf_add_t[5] m_Dorf_add_tE f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_mU[0] f_Dorf_add_mB[0][1] f_Dorf_add_mB[0][2] f_Dorf_add_mU[1] f_Dorf_add_mB[1][1] f_Dorf_add_mB[1][2] f_Dorf_add_mU[2] f_Dorf_add_mB[2][1] f_Dorf_add_mB[2][2] f_Dorf_add_mU[3] f_Dorf_add_mB[3][1] f_Dorf_add_mB[3][2] f_Dorf_add_mU[4] f_Dorf_add_mB[4][1] f_Dorf_add_mB[4][2] f_Dorf_add_mU[5] f_Dorf_add_mB[5][1] f_Dorf_add_mB[5][2] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] f_Dorf_add_t[4] f_Dorf_add_t[5] f_Dorf_add_tE m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_mU[0] m_Elf_add_mB[0][1] m_Elf_add_mB[0][2] m_Elf_add_mU[1] m_Elf_add_mB[1][1] m_Elf_add_mB[1][2] m_Elf_add_mU[2] m_Elf_add_mB[2][1] m_Elf_add_mB[2][2] m_Elf_add_mU[3] m_Elf_add_mB[3][1] m_Elf_add_mB[3][2] m_Elf_add_mU[4] m_Elf_add_mB[4][1] m_Elf_add_mB[4][2] m_Elf_add_mU[5] m_Elf_add_mB[5][1] m_Elf_add_mB[5][2] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] m_Elf_add_t[4] m_Elf_add_t[5] m_Elf_add_tE f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_mU[0] f_Elf_add_mB[0][1] f_Elf_add_mB[0][2] f_Elf_add_mU[1] f_Elf_add_mB[1][1] f_Elf_add_mB[1][2] f_Elf_add_mU[2] f_Elf_add_mB[2][1] f_Elf_add_mB[2][2] f_Elf_add_mU[3] f_Elf_add_mB[3][1] f_Elf_add_mB[3][2] f_Elf_add_mU[4] f_Elf_add_mB[4][1] f_Elf_add_mB[4][2] f_Elf_add_mU[5] f_Elf_add_mB[5][1] f_Elf_add_mB[5][2] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] f_Elf_add_t[4] f_Elf_add_t[5] f_Elf_add_tE m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_mU[0] m_HumnMyst_add_mB[0][1] m_HumnMyst_add_mB[0][2] m_HumnMyst_add_mU[1] m_HumnMyst_add_mB[1][1] m_HumnMyst_add_mB[1][2] m_HumnMyst_add_mU[2] m_HumnMyst_add_mB[2][1] m_HumnMyst_add_mB[2][2] m_HumnMyst_add_mU[3] m_HumnMyst_add_mB[3][1] m_HumnMyst_add_mB[3][2] m_HumnMyst_add_mU[4] m_HumnMyst_add_mB[4][1] m_HumnMyst_add_mB[4][2] m_HumnMyst_add_mU[5] m_HumnMyst_add_mB[5][1] m_HumnMyst_add_mB[5][2] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] m_HumnMyst_add_t[4] m_HumnMyst_add_t[5] m_HumnMyst_add_tE f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_mU[0] f_HumnMyst_add_mB[0][1] f_HumnMyst_add_mB[0][2] f_HumnMyst_add_mU[1] f_HumnMyst_add_mB[1][1] f_HumnMyst_add_mB[1][2] f_HumnMyst_add_mU[2] f_HumnMyst_add_mB[2][1] f_HumnMyst_add_mB[2][2] f_HumnMyst_add_mU[3] f_HumnMyst_add_mB[3][1] f_HumnMyst_add_mB[3][2] f_HumnMyst_add_mU[4] f_HumnMyst_add_mB[4][1] f_HumnMyst_add_mB[4][2] f_HumnMyst_add_mU[5] f_HumnMyst_add_mB[5][1] f_HumnMyst_add_mB[5][2] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] f_HumnMyst_add_t[4] f_HumnMyst_add_t[5] f_HumnMyst_add_tE m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_mU[0] m_OrcFigh_add_mB[0][1] m_OrcFigh_add_mB[0][2] m_OrcFigh_add_mU[1] m_OrcFigh_add_mB[1][1] m_OrcFigh_add_mB[1][2] m_OrcFigh_add_mU[2] m_OrcFigh_add_mB[2][1] m_OrcFigh_add_mB[2][2] m_OrcFigh_add_mU[3] m_OrcFigh_add_mB[3][1] m_OrcFigh_add_mB[3][2] m_OrcFigh_add_mU[4] m_OrcFigh_add_mB[4][1] m_OrcFigh_add_mB[4][2] m_OrcFigh_add_mU[5] m_OrcFigh_add_mB[5][1] m_OrcFigh_add_mB[5][2] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] m_OrcFigh_add_t[4] m_OrcFigh_add_t[5] m_OrcFigh_add_tE f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_mU[0] f_OrcFigh_add_mB[0][1] f_OrcFigh_add_mB[0][2] f_OrcFigh_add_mU[1] f_OrcFigh_add_mB[1][1] f_OrcFigh_add_mB[1][2] f_OrcFigh_add_mU[2] f_OrcFigh_add_mB[2][1] f_OrcFigh_add_mB[2][2] f_OrcFigh_add_mU[3] f_OrcFigh_add_mB[3][1] f_OrcFigh_add_mB[3][2] f_OrcFigh_add_mU[4] f_OrcFigh_add_mB[4][1] f_OrcFigh_add_mB[4][2] f_OrcFigh_add_mU[5] f_OrcFigh_add_mB[5][1] f_OrcFigh_add_mB[5][2] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] f_OrcFigh_add_t[4] f_OrcFigh_add_t[5] f_OrcFigh_add_tE m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_mU[0] m_OrcMage_add_mB[0][1] m_OrcMage_add_mB[0][2] m_OrcMage_add_mU[1] m_OrcMage_add_mB[1][1] m_OrcMage_add_mB[1][2] m_OrcMage_add_mU[2] m_OrcMage_add_mB[2][1] m_OrcMage_add_mB[2][2] m_OrcMage_add_mU[3] m_OrcMage_add_mB[3][1] m_OrcMage_add_mB[3][2] m_OrcMage_add_mU[4] m_OrcMage_add_mB[4][1] m_OrcMage_add_mB[4][2] m_OrcMage_add_mU[5] m_OrcMage_add_mB[5][1] m_OrcMage_add_mB[5][2] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] m_OrcMage_add_t[4] m_OrcMage_add_t[5] m_OrcMage_add_tE f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_mU[0] f_OrcMage_add_mB[0][1] f_OrcMage_add_mB[0][2] f_OrcMage_add_mU[1] f_OrcMage_add_mB[1][1] f_OrcMage_add_mB[1][2] f_OrcMage_add_mU[2] f_OrcMage_add_mB[2][1] f_OrcMage_add_mB[2][2] f_OrcMage_add_mU[3] f_OrcMage_add_mB[3][1] f_OrcMage_add_mB[3][2] f_OrcMage_add_mU[4] f_OrcMage_add_mB[4][1] f_OrcMage_add_mB[4][2] f_OrcMage_add_mU[5] f_OrcMage_add_mB[5][1] f_OrcMage_add_mB[5][2] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] f_OrcMage_add_t[4] f_OrcMage_add_t[5] f_OrcMage_add_tE m_Kamael_cntm m_Kamael_m[0] m_Kamael_m[1] m_Kamael_m[2] m_Kamael_m[3] m_Kamael_cntt m_Kamael_t[0] m_Kamael_t[1] m_Kamael_t[2] m_Kamael_t[3] m_Kamael_t[4] m_Kamael_add_cntm m_Kamael_add_mU[0] m_Kamael_add_mB[0][1] m_Kamael_add_mB[0][2] m_Kamael_add_mU[1] m_Kamael_add_mB[1][1] m_Kamael_add_mB[1][2] m_Kamael_add_mU[2] m_Kamael_add_mB[2][1] m_Kamael_add_mB[2][2] m_Kamael_add_mU[3] m_Kamael_add_mB[3][1] m_Kamael_add_mB[3][2] m_Kamael_add_mU[4] m_Kamael_add_mB[4][1] m_Kamael_add_mB[4][2] m_Kamael_add_mU[5] m_Kamael_add_mB[5][1] m_Kamael_add_mB[5][2] m_Kamael_add_cntt m_Kamael_add_t[0] m_Kamael_add_t[1] m_Kamael_add_t[2] m_Kamael_add_t[3] m_Kamael_add_t[4] m_Kamael_add_t[5] m_Kamael_add_tE f_Kamael_cntm f_Kamael_m[0] f_Kamael_m[1] f_Kamael_m[2] f_Kamael_m[3] f_Kamael_cntt f_Kamael_t[0] f_Kamael_t[1] f_Kamael_t[2] f_Kamael_t[3] f_Kamael_t[4] f_Kamael_add_cntm f_Kamael_add_mU[0] f_Kamael_add_mB[0][1] f_Kamael_add_mB[0][2] f_Kamael_add_mU[1] f_Kamael_add_mB[1][1] f_Kamael_add_mB[1][2] f_Kamael_add_mU[2] f_Kamael_add_mB[2][1] f_Kamael_add_mB[2][2] f_Kamael_add_mU[3] f_Kamael_add_mB[3][1] f_Kamael_add_mB[3][2] f_Kamael_add_mU[4] f_Kamael_add_mB[4][1] f_Kamael_add_mB[4][2] f_Kamael_add_mU[5] f_Kamael_add_mB[5][1] f_Kamael_add_mB[5][2] f_Kamael_add_cntt f_Kamael_add_t[0] f_Kamael_add_t[1] f_Kamael_add_t[2] f_Kamael_add_t[3] f_Kamael_add_t[4] f_Kamael_add_t[5] f_Kamael_add_tE NPC_cntm NPC_m[0] NPC_cntt NPC_t[0] NPC_t[1] NPC_add_cntm NPC_add_mU[0] NPC_add_mB[0][1] NPC_add_mB[0][2] NPC_add_cntt NPC_add_t[0] NPC_add_tE att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_6 UNK_7 armor_type crystal_type avoid_mod pdef mdef mpbonus UNK_8

 

For epilogue (must be nearly same for all cronicles) search for crystal_type column and you should have values betwen 0 and 7.

 

Self explanatory from here, but:

 

0 = non grade

1 = D grade

2 = C grade

3 = B grade

4 = A grade

5 = S grade

6 = S80 grade

7 = S84 grade

 

Basically u`ll find number 4 in your A grade gear, just change to 5 (for S grade). That is enough to make it visible in game, but however i think u need some changes in your database to avoid errors with enchanting and/or crystalizing.

 

In epilogue armorgrp you just need to count 6th column backwards from the end of armor to find the crystal type.

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    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • This post originally appeared on MmoGah.   Dear Exiles, here's a detailed guide for Path of Exile 3.26 Gauntlet, tailored for beginners and focused on the top 5 builds that balance survivability, damage, and ease of gearing in the Hardcore Solo Self-Found (HCSSF) environment. This guide goes deep into mechanics, gear, leveling, and strategy—no fluff, just actionable insights.       What Is the Gauntlet in PoE 3.26? The Gauntlet is a community-run event, often organized by Zizaran, which pushes players into a brutal version of the game:   ● Hardcore Solo Self-Found (HCSSF): No trading, no partying, no outside help. ● Global Modifiers: Increased monster damage, life, elemental penetration, extra projectiles, and more. ● Limited Portals: Only 3 portals per boss kill count toward points. ● Custom Ascendancies: In 3.26, the Fishia League introduces new ascendancy classes like Ancestral Commander and Servant of Arakali.   The goal? Survive, level up, kill bosses, and earn points for prizes. But first, you need a build that won't crumble under pressure.   Top 5 Builds for Gauntlet Beginners These builds are chosen for their tankiness, simplicity, and ability to progress through the campaign and early maps with minimal gear.   1. Raise Zombie Puppeteer (Necromancer) Why It Works: Minions absorb damage, keeping you safe. Scales well with minimal gear. Strong bossing potential with high zombie levels.   Core Mechanics: Uses Raise Zombie as the main damage source. Strength stacking boosts zombie power. Animate Guardian adds utility and buffs.   Defensive Layers: Minions tank hits. Block chance from gear and passive tree. Energy shield and life stacking.   Leveling Tips: Use Summon Skeletons and Raise Zombie early. Prioritize +minion gem levels and strength gear. Transition to spectres and Animate Guardian by Act 5.   Pros: Safe, ranged playstyle. Easy to gear in SSF. Strong boss damage.   Cons: Minion AI can be clunky. Damage may taper off in the late game without investment.   2. Power Siphon Mines (Scavenger Saboteur) Why It Works: Ranged mine playstyle avoids direct damage. One-button mechanics for comfort. Fast leveling and strong suppression.   Core Mechanics: Power Siphon linked to mines for remote detonation. Uses High-Impact Mine Support and Minefield Support. Cloak of Flames for early damage scaling.   Defensive Layers: High evasion and suppression. Life stacking and stun immunity. Arctic Armor and Flesh and Stone for mitigation.   Leveling Tips: Start with Stormblast Mine or Explosive Trap. Switch to Power Siphon at level 28. Use Smoke Mine and Flame Dash for mobility.   Pros: Safe ranged playstyle. Low gear dependency. Comfortable mechanics.   Cons: Mines require setup. It can feel clunky without proper gem links.   3. Ice Nova Archmage (Hierophant) Why It Works: Combines Mind Over Matter (MoM) with mana stacking. Strong AoE and single-target damage. Good defenses and smooth leveling.   Core Mechanics: Ice Nova cast on Frostbolt for double damage. Archmage Support scales damage with mana. Hierophant ascendancy boosts mana and endurance charges.   Defensive Layers: MoM absorbs damage via mana. High armor and resistances. Chill and freeze for crowd control.   Leveling Tips: Start with Holy Flame Totem or Rolling Magma. Switch to Ice Nova after Act 3. Stack mana and use Clarity early.   Pros: Strong defenses and damage. Scales well into the endgame. Beginner-friendly caster setup.   Cons: Requires mana management. Squishy if not geared properly.   4. Explosive Arrow Ballista (Ancestral Commander) Why It Works: Totems do the work while you stay safe. Easy to gear and scale. Great for campaign progression.   Core Mechanics: Explosive Arrow linked to Ballista Totem Support. Totems stack arrows for massive explosions. Ancestral Commander ascendancy grants endurance charges and slam synergy.   Defensive Layers: Totems absorb aggro. High life and resistances. Fortify from gear or ascendancy.   Leveling Tips: Use Caustic Arrow or Split Arrow early. Switch to Explosive Arrow at level 28. Prioritize attack speed and totem placement.   Pros: Safe, passive playstyle. Strong single-target damage. Easy to respec and adapt.   Cons: Totem AI can be slow. Requires positioning for optimal damage.   5. Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
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