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Contents:

 

1. Brief History

2. Racials

3. Classes

4. Kezan

5. Lost Isles

6. Kaja’mite

7. The Trade Princes

8. The Goblin Hierarchy

9. Mount

10. Leaders

11. Emotes/Animations/Video

 

 

 

1. Brief History

 

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.

The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.

The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction's services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...

 

Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms. [Taken from the WoW:Cataclysm Official Website.]

 

Also, it is important to note that the playable faction of Goblins that will be joining the Horde are the Bilgewater Cartel. The Bilgewater Cartel runs Bilgewater Port, the primary port on Kezan Isle. They differ from other cartels including the more well-known (to players) Steemwheedle Cartel.

 

2. Racials

 

Rocket Jump [2 Min Cooldown, shares with Rocket Barrage] - Activates your rocket belt to jump forward.

 

Rocket Barrage [2 Min Cooldown, shares with Rocket Jump] - Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80)

 

Time is Money [Passive Ability] - Cash in on a 1% increase to attack and casting speed.

 

Best Deals Anywhere [Passive Ability] - Always receive the best discount regardless of faction reputation.

 

Pack Hobgoblin [30 min cool down] - Calls in your personal servant, allowing you bank access for 1 minute.

 

Better Living through Chemistry [Passive Ability] -Alchemy skill increased by 15 (and you gain bonuses for healing/mana potions you made; 25% more mana/hp from potions).

 

3. Classes

 

Goblin characters will be able to be Death Knights, Hunters, Mages, Priests, Rogues, Shaman, Warlocks, or Warriors.

 

4. Kezan (Levels 1-6?)

 

The tropical island of Kezan, rumored to be destroyed by the Cataclysm, is the homeland of the Goblin race. The Major settlements on Kezan are: the seaport of Edg, Bilgewater Port, Undermine, and Voodress Village.

 

Described by Wowwiki.com: Kezan was originally home to the goblins and a group of jungle trolls. The goblins were enslaved by the jungle trolls and forced to mine minerals. After discovering kaja’mite the goblins gained a massive increase in intelligence and were able to fight off the jungle troll and claim Kezan for themselves. Afterward, the goblins declared Undermine as their capital city. Since that time, they’ve ranged out and allowed people of all races to buy silly merchandise at exorbitant prices. They allied themselves to the Horde in the Second War (because the orcs paid and/or intimidated them), but in the Third War they were a neutral force, making money off every side.

 

Undermine being it’s presumed capital and the capital of the Goblins, here is another brief decription from Wowwiki.com: The Undermine is the center of goblin civilization. It is located beneath and within Kezan, and is connected to the island via a series of volcanic tunnels. The main centers of Undermine are in volcanic caverns beneath Kezan. Secondary island caverns exist farther away, and the goblins have constructed tunnels of thick glass that lead to these smaller areas. Passing through these tubes means walking along the ocean’s floor and looking out to see the colorful fish and hungry sharks nearby. As the capital of goblin culture, Undermine teems with chaotic activity. Goblin alchemists and tinkers practice their crafts and set off explosions. Slave markets bustle in out-of-the-way places. Shops and businesses of all kinds are based here, and the headquarters of the Trade Coalition, the Venture Company and myriad other enterprises are within this city. In Undermine, you can find the extremes on both ends: reeking slave pens in one area, the trade princes’ lavish palaces in another.

 

It’s speculated that players starting a Goblin will start in a phased instance of Kezan early on before going to the Lost Isles.

 

5. Lost Isles (Levels 6?-15)

 

South of Azshara and north of Durotar, the Lost Isles will be the first zone the goblins of the Bilgewater Cartel will come to after escaping the ordeal on Kezan.

 

From the WoW:Cataclysm Official Website: …After the cataclysm reawakened a volcano on their home island one of the goblins' trade princes realized that there was good money to be made in offering panicked goblins a ticket to safety on his ship, taking their life savings - and then selling them into slavery. A clever plan, until it (and the ship) fell apart in a naval crossfire between an Alliance fleet and a lone Horde ship. The shipwreck's survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discover that the island's dense jungles harbor many mysteries and more than a few unpleasant surprises.

 

According to leaked videos goblins will fight monkeys that mine the coveted kaja’mite mineral along with pygmies and alliance. Also, orcs are shipwrecked and lose cargo to the Alliance. Goblins are sent to get back the cargo which turns out to be Thrall!

 

6. Kaja’mite

 

Kaja’mite is a strange ore with magical powers named after Mount Kajaro (a very large volcanoe on Kezan). Early in their history, the Goblins were forced to mine it by the jungle trolls. However, its magic gave them great intelligence and the goblins overthrew the trolls. Thanks to kaja’mite, the goblins made great technology and spiked in advancement far beyond any other race on Azeroth. Sadly for goblins, kaja’mite supplies ran out and their intelligence peaked. Goblins still search for kaja’mite to gain greater intelligence once more.

 

7. The Trade Princes

 

It is speculated that there are 5 Goblin trade princes that seek to control all of Azeroth’s commerce for it’s riches. It’s said that each owns his own private army and all control the Trade Coalition of Undermine.

 

During the Second War, one trade prince thought the Horde was destined to win the war, and aligned with them. When the Horde lost, he left and went back to Kezan in dismay. It’s thought that that trade prince was Steamwheedle From that point on, the goblins decided to remain completely neutral, if only to better exploit both sides.

 

A description from Lands of Mystery: A number of trade princes rule over the various goblin holdings around the world. Though the trade princes all live in the goblin island city of Undermine far from Kalimdor, they each control their own private armies and trade fleets. In turn, each controls cast rings of trade, mining, deforestation, slave rings, and poaching. The trade princes are the most cunning of their race and will stop at nothing to amass their fortunes and power, whether through legitimate means or via black markets and treachery. Goblins encountered on Kalimdor are either privateers or agents of the various trade princes of Undermine. Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don’t elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex Trade Fleets.

 

8. The Goblin Hierarchy

 

Having eight levels within their system, the hierarchy used by the Goblins is highly based on financial success.

 

I. Trade Prince

The five (more or less) rulers of the goblin world, each runs his own private army, holds lands around Azeroth, and collectively controls the Trade Coalition.

 

II. Mogul

The hands of the trade princes, moguls are entrepreneurs: men and women who run various businesses, such as deforesting, drilling, mining, and the like, throughout the world.

 

III. Baron

Each land owned by a trade prince has a baron to serve as magistrate over the land and holdings.

 

IV. Slaver

Slavers are wealthy merchants who sell slaves. Goblin slavers run Kezan’s slave rings, or simply own several slaves of their own for personal use. Although the trade princes condone slave rings, the slavery trade is kept quiet. Goblins have no wish to offend potential customers who might object to this controversial but highly lucrative line of business.

 

V. Trade Fleet Ranks

A captain runs a single ship, and some run entire Trade Fleets under a trade prince. Admirals are assigned to run more than one Trade Fleet. Occasionally a captain runs his own private merchant vessel, though he still pays taxes to the trade princes.

 

VI. Trader and Merchant

It's hard to truly rank traders and merchants, as some may be dirt poor while others quite wealthy, but even the lowest trader or merchant sits in comfortable middle class society. These guys sell goods (both handmade and, more commonly, fenced) under the jurisdiction of their trade princes. Traders wander the globe, hawking their goods, while merchants set up shops for moguls and/or barons. Must lowly goblins aspire to become merchants or traders.

 

VII. Civilian and Worker

Often little more than slaves. The bulk of the goblin race, the lower class works long hours for little money and even less thanks. Most aspire to become a trader or master craftsman and earn a comfortable place in middle or upper society.

 

VIII. Slaves

As mentioned above, slaves are illegal but rampant in goblin society. Afforded no rights at all, slaves are used for the harshest manual labor, or other deplorable pursuits, and have no right at all.

 

9. Mount

 

The racial mount for the Goblins of the Bilgewater Cartel is proposed to be a go-kart/speedster seen in this picture from Blizzcon:

 

156983.jpg

 

10. Leaders

 

Although an official race leader for goblins isn’t known yet, Trade Prince Maldy is speculated

 

11. Emotes/Animations & Videos

 

None are widely available at this time although this

from Dreamhack '09 shows some of the male Goblin animations. (Casting, running, jumping, attacks, etc.)

 


 

Taken from Wow Wiki and WorldOfWarcraft.com

 

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