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Ultimate Defense


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Can I ask somthing? Is there a way to make Ultimate defense not to work at 100% unless they are wearing heavy armor? so there won't be a mage with 3000 pdef. and spamming spells and dealing insane amounts of damage while being virtually immortal..

 

Please help guys

8 answers to this question

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  • 0
Posted

Add the part i have added to the skill.

 

<table name="#aggro"> 204 438  </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="hitTime" val="1000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>
  <for>
    <effect count="1" name="ImmobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">
      <add order="0x40" stat="pDef" val="#pDef">
      <add order="0x40" stat="mDef" val="#mDef">
      <mul order="0x30" stat="cancelVuln" val="0.9"> <!-- value to be confirmed -->
          <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </mul>
    </effect>
  </for>

  • 0
Posted
<table name="#aggro"> 204 438  </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="hitTime" val="1000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>
  <for>
    <effect count="1" name="ImmobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">
      <add order="0x40" stat="pDef" val="#pDef">
         <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </add>
      <add order="0x40" stat="mDef" val="#mDef">
         <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </add>
      <mul order="0x30" stat="cancelVuln" val="0.9"> <!-- value to be confirmed -->
          <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </mul>
    </effect>

  • 0
Posted

<table name="#aggro"> 204 438  </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="hitTime" val="1000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>
  <for>
    <effect count="1" name="ImmobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">
      <add order="0x40" stat="pDef" val="#pDef">
         <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </add>
      <add order="0x40" stat="mDef" val="#mDef">
         <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </add>
      <mul order="0x30" stat="cancelVuln" val="0.9"> <!-- value to be confirmed -->
          <and>
           <using kind="Heavy"/>
	   <not>
	             <using kind="Light,Magic"/>
	   </not>
  </and>
      </mul>
    </effect>

Damn,my own one worked only for cancelvuln :P

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