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Posted

Hello Cheaters....

 

This is my first time hosting a Lineage II Server and i hope that you people gonna enjoy it.

Here i will drop you some information,for any question reply here and i will answer immidiately.

 

PS: I've spend 4 months working on this project & i've just finished the BETA.

 

No Elemental Stones (Wind Stones etc etc.) nor Class Certification.

Old School PvP!!

 

 

=====================================

                      Rates:

Exp: 250X

Sp: 250X

Drop: 1X

 

Vitality is Enabled

=====================================

                  Enchant Rates:

 

Enchant rate: 73%

Blessed enchant Rate: 78%

Safe enchant: 10

Max enchant: 25(weapon) & 25-25 (armor&jewels)

=====================================

                  Custom Stuff:

 

Subclasses: 3

TvT Event System

Balanced 100% Classes

No bugs L2j Project

Custom XP Areas

Online Gm's 24 hours / 7 days

No lag server hosted in United States

No tattoo's

Protected 100% with custom edited Core

Custom Armor Code: For example,Saggitarius can't wear Heavy or Robe Armor.

IllusioN Armors & Weapons (Apella Armor & Black Vesper with Infinity Weapons Glow)

 

=====================================

                        NPC's:

 

Wedding Manager

2 Npc Buffer's : Scheme Buffer & Normal Buffer (No resists)

Custom Unique Global Gatekeeper

Server Info & Server Rules

Spawn Guards in low level areas

=====================================

                        Events:

 

Town War Event

Mob Invasion Event (Random mobs spawning at a town)

Pk Player Event (Server selects random players with karma and makes them a reward for the player that will kill him)

DeathMatch Event

Global Question Event

Town Siege Event (2 Teams,attackers & defenders have their role.Defenders must protect their crystals,attackers must brake them)

Raid Event (Server chooses a raidboss and makes it an event)

=====================================

 

 

For more info visit & join us at: http://www.l2illusion.org

 

- Thanks in advance members of MaxCheater,

 

 

- Administrator *Mr.PorN*

Posted

Very nice server although it's new.

It has the functionality & the staff is very kind and helpful.

I would suggest anyone that likes Gracia Final with Hellbound Style PvP to join.

It worths trying at least if not playing there for ages :P

Posted

"No lag server hosted in United States"

 

..here u have EurO community.. we all will have..maybe not lags but delaysss

 

Snelka,i guarantee you that there is no LAG.No delays or such things that might,will make you nervous.

 

well that buffer made me leave this server

Apos1210,what simplier from this buffer?  :S 

 

buffer.jpg

 

Posted

Thank you,

 

I've added a --Scheme Buffer-- also for people that wanted an other buffer.

Ultras,i hope you will join because we started having around 40-50 people online that result into a great community.

 

- Rev

Posted

Thank you bro,

 

We've made some important changes.

 

*********UPDATES*********

 

+ PvP Armors are now tradeable.

+ Fixed Various Skills

- Removed some quests for server speed.

+ Sub Class Max Level: 84

 

 

*********UPDATES END*********

 

Thanks,

Rev

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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