vaggos909090 Posted September 5, 2010 Posted September 5, 2010 Re pedia exw kanei me PFConfig Port Checker m leei anoixta kai ta cfg m einai ta exhs login # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=malaka123.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname=* # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb_2 #URL=jdbc:hsqldb:hsql://localhost/l2jdb_2 #URL=jdbc:sqlserver://localhost/database=l2jdb_2/user=sa/password= Login=root Password=Kanak1s MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True gameserver # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=malaka123.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=127.0.0.1 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb_2 #URL=jdbc:hsqldb:hsql://localhost/l2jdb_2 #URL=jdbc:sqlserver://localhost/database=l2jdb_2/user=sa/password= Login=root Password=Kanak1s MaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 pou exw prob?
0 Vampirenios Posted September 5, 2010 Posted September 5, 2010 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=127.0.0.1 <<< edw anoi3e cmd kai pata ipconfig 8a sou vgalei kapies ip pare tn ip i 8a stn exei me tn onomasia tn ipv4
0 vaggos909090 Posted September 6, 2010 Author Posted September 6, 2010 btw sry gia double post alla tora exw neo problima paei na grapsei sto gameserver internal ip kai extrenalip sto telos kai prin to grapsei leei auto FATAL:Failed to open server socket. Reason:Cannot assign requested address: bind gameserver # Specify here (ip) address of your game server, or use the symbol * GameserverHostname = malaka123.no-ip.biz GameserverPort = 7777 ExternalHostname = malaka123.no-ip.biz InternalHostname = 192.168.2.3 LoginPort = 9014 LoginHost = 127.0.0.1 # Specify the identifier (ID) of your server (eg - 1 is Bartz). RequestServerID = 1 # Specify the (true), if your Login Server is configured to issue free IDs AcceptAlternateID = True # Database Options Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/L2JOFF_db Login = root Password = Kanak1s MaximumDbConnections = 100 # Template name character # For example, if you use this template: CnameTemplate = [AZ] [az] (3,3) [A-Za-z0-9] * # Will be allowed to use names with a capital letter and followed by small, # And any words or numbers, for example ZbigN1eW # The most efficient place CnameTemplate = [AZ] [az] * # Ie names begin and end with a big small letters, for example Zbigniew # By default .* - You can use any characters CnameTemplate = .* PetNameTemplate = .* # Maximum number of characters on your account, 7 is the limit of the customer CharMaxNumber = 7 # Maximum number of players playing simultaneously MaximumOnlineUsers = 2000 # Allowed to connect the minimum and maximum protocol client. # Must be a correspondence MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 # Configure the emulation off the nucleus (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 #---------------------------- End Of List ----------------------------# loginserver # Specify here (ip) address of your game server, or use the symbol * ExternalHostname = malaka123.no-ip.biz InternalHostname = 192.168.2.3 LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # How much time must elapse after the incorrect password before IP will get banned. LoginTryBeforeBan = 10 # The time after which the player will not be able to login # Once received a ban (option LoginTryBeforeBan). # Appointed in seconds. Default = 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # Specify your login server LoginHostname = 127.0.0.1 LoginPort = 9014 # If true of any game server can be registered to your login server AcceptNewGameServer = True # Show the license (after entering the password) # Recommended to leave this option enabled as it increases the safety ShowLicence = True # Database Options Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/L2JOFF_db Login = root Password = Kanak1s MaximumDbConnections = 10000 # Create an account when logging in automatically? AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 15 # Test server configuration, not to include the game server! Debug = False Assert = False Developer = False #---------------------------- End Of List ----------------------------#
0 Gekas® Posted September 6, 2010 Posted September 6, 2010 GameserverHostname = * ExternalHostname = malaka123.no-ip.biz InternalHostname = malaka123.no-ip.biz kai sto login # Specify here (ip) address of your game server, or use the symbol * ExternalHostname = malaka123.no-ip.biz InternalHostname = malaka123.no-ip.biz LoginserverHostname = * LoginserverPort = 2106 afta diorthose kai eisai eda3i.
0 vaggos909090 Posted September 6, 2010 Author Posted September 6, 2010 btw gekas ta idia,alla solved. Eprepe na apenergiopoihsw to toixos prostasias Req lock
0 WeirdSituation Posted September 6, 2010 Posted September 6, 2010 btw gekas ta idia,alla solved. Eprepe na apenergiopoihsw to toixos prostasias Req lock
Question
vaggos909090
Re pedia exw kanei me PFConfig Port Checker m leei anoixta kai ta cfg m einai ta exhs
login
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=malaka123.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb_2
#URL=jdbc:hsqldb:hsql://localhost/l2jdb_2
#URL=jdbc:sqlserver://localhost/database=l2jdb_2/user=sa/password=
Login=root
Password=Kanak1s
MaximumDbConnections=10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
gameserver
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=malaka123.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=127.0.0.1
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb_2
#URL=jdbc:hsqldb:hsql://localhost/l2jdb_2
#URL=jdbc:sqlserver://localhost/database=l2jdb_2/user=sa/password=
Login=root
Password=Kanak1s
MaximumDbConnections=100
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
pou exw prob?
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