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Squash Event Problem plz help


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/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package events.SquashEvent;

 

import com.l2jserver.gameserver.instancemanager.QuestManager;

import com.l2jserver.gameserver.model.L2Object;

import com.l2jserver.gameserver.model.L2Skill;

import com.l2jserver.gameserver.model.actor.L2Npc;

import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.quest.Quest;

import com.l2jserver.gameserver.model.quest.QuestState;

import com.l2jserver.gameserver.network.clientpackets.Say2;

import com.l2jserver.gameserver.network.serverpackets.CreatureSay;

import com.l2jserver.util.Rnd;

 

/**

* @author Gnacik

*/

public class SquashEvent extends Quest

{

private static final int MANAGER = 31860;

 

private static final int NECTAR_SKILL = 2005;

 

private static final int[] CHRONO_LIST =

{

4202,5133,5817,7058,8350

};

 

private static final int[] SQUASH_LIST =

{

12774,12775,12776,

12777,12778,12779,

13016,13017

};

 

private static final String[] _NOCHRONO_TEXT =

{

"You cannot kill me without Chrono",

"Fuck You...",

"Nice try...",

"Tired ?",

"Go go ! haha..."

};

 

private static final String[] _CHRONO_TEXT =

{

"Arghh... Chrono weapon...",

"My end is coming...",

"Please leave me !",

"Heeellpppp...",

"Somebody help me please..."

};

private static final String[] _NECTAR_TEXT =

{

"Yummy... Nectar...",

"Plase give me more...",

"Hmmm.. More.. I need more...",

"I will like you more if you give me more...",

"Hmmmmmmm...",

"My favourite..."

};

 

private static final int[][] DROPLIST =

{

{ 12774, 6673, 100 }, { 12774, 1062, 50 }, { 12775, 1539, 100 }, { 12775, 1375, 70 },

{ 12775, 1459, 50 }, { 12776, 1061, 100 }, { 12776, 1062, 70 }, { 12776, 1458, 50 },

{ 12777, 1061, 100 }, { 12777, 1374, 50 }, { 12778, 1539, 100 }, { 12778, 6036, 70 },

{ 12778, 1459, 40 }, { 12779, 6035, 70 }, { 12779, 1458, 50 }, { 13016, 1540, 100 },

{ 13016, 1460, 40 }, { 13016, 5234, 20 }, { 13017, 1540, 100 }, { 13017, 20004, 40 },

{ 13017, 1461, 20 }, { 13017, 5234, 10 }

};

 

public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)

{

if (contains(SQUASH_LIST,npc.getNpcId()))

{

if(isPet)

{

noChronoText(npc);

npc.setIsInvul(true);

return null;

}

if(attacker.getActiveWeaponItem() != null &&

 

contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))

{

ChronoText(npc);

npc.setIsInvul(false);

npc.getStatus().reduceHp(10, attacker);

return null;

}

else

{

noChronoText(npc);

npc.setIsInvul(true);

return null;

}

}

return super.onAttack(npc, attacker, damage, isPet);

}

 

public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)

{

if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))

{

switch(npc.getNpcId())

{

case 12774:

randomSpawn(12775, 12776, npc, true);

break;

case 12777:

randomSpawn(12778, 12779, npc, true);

break;

case 12775:

  randomSpawn(13016, npc, true);

break;

case 12778:

  randomSpawn(13017, npc, true);

break;

}

}

return super.onSkillSee(npc,caster,skill,targets,isPet);

}

 

public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)

{

dropItem(npc, killer);

 

return super.onKill(npc, killer, isPet);

}

 

public String onSpawn(L2Npc npc)

{

npc.setIsImmobilized(true);

npc.disableCoreAI(true);

return null;

}

 

private static final void dropItem(L2Npc mob, L2PcInstance player)

{

final int npcId = mob.getNpcId();

final int chance = Rnd.get(100);

for (int i = 0; i < DROPLIST.length; i++)

{

int[] drop = DROPLIST;

if (npcId == drop[0])

{

if (chance < drop[2])

{

if(drop[1] > 20000)

((L2MonsterInstance)mob).dropItem(player, drop[1], 2);

else

((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));

continue;

}

}

if (npcId < drop[0])

return;

}

}

 

private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)

{

int _random = Rnd.get(100);

if (_random < 10)

spawnNext(lower, npc);

else if(_random < 30)

spawnNext(higher, npc);

else

nectarText(npc);

}

 

private void randomSpawn(int npcId, L2Npc npc, boolean delete)

{

if(Rnd.get(100) < 10)

spawnNext(npcId, npc);

else

nectarText(npc);

}

 

private void ChronoText(L2Npc npc)

{

if(Rnd.get(100) < 20)

npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(),

 

_CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));

}

private void noChronoText(L2Npc npc)

{

if(Rnd.get(100) < 20)

npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(),

 

_NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));

}

private void nectarText(L2Npc npc)

{

if(Rnd.get(100) < 30)

npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(),

 

_NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));

}

 

private void spawnNext(int npcId, L2Npc npc)

{

addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);

npc.deleteMe();

}

 

public static <T> boolean contains(T[] array, T obj)

{

for (int i = 0; i < array.length; i++)

{

if (array == obj)

{

return true;

}

}

return false;

}

 

public static boolean contains(int[] array, int obj)

{

for (int i = 0; i < array.length; i++)

{

if (array == obj)

{

return true;

}

}

return false;

}

 

public SquashEvent(int questId, String name, String descr)

{

super(questId, name, descr);

 

for (int mob : SQUASH_LIST)

{

addAttackId(mob);

addKillId(mob);

addSpawnId(mob);

addSkillSeeId(mob);

}

 

addStartNpc(MANAGER);

addFirstTalkId(MANAGER);

addTalkId(MANAGER);

 

addSpawn(MANAGER, 83077, 147910, -3471, 29412, false, 0);

}

 

@Override

public String onFirstTalk(L2Npc npc, L2PcInstance player)

{

String htmltext = "";

QuestState st = player.getQuestState(getName());

if (st == null)

{

Quest q = QuestManager.getInstance().getQuest(getName());

st = q.newQuestState(player);

}

htmltext = npc.getNpcId() + ".htm";

return htmltext;

}

 

public static void main(String[] args)

{

new SquashEvent(-1,"SquashEvent","events");

}

}

 

 

 

 

 

 

 

 

 

 

 

Where can I change festival adena drop rate from squash?

3 answers to this question

Recommended Posts

  • 0
Posted

hello, here you have anserw :

 

private static final int[][] DROPLIST =
  {
     { 12774, 6673, 100 }, { 12774, 1062, 50 }, { 12775, 1539, 100 }, { 12775, 1375, 70 },
     { 12775, 1459, 50 }, { 12776, 1061, 100 }, { 12776, 1062, 70 }, { 12776, 1458, 50 },
     { 12777, 1061, 100 }, { 12777, 1374, 50 }, { 12778, 1539, 100 }, { 12778, 6036, 70 },
     { 12778, 1459, 40 }, { 12779, 6035, 70 }, { 12779, 1458, 50 }, { 13016, 1540, 100 },
     { 13016, 1460, 40 }, { 13016, 5234, 20 }, { 13017, 1540, 100 }, { 13017, 20004, 40 },
     { 13017, 1461, 20 }, { 13017, 5234, 10 }
  };

 

and next time use code or quote for a long list .

  • 0
Posted

but that is a drop list chance? Like {12774, 6673, 100} that means npc who id 12774 drop festival adena with chance of 100% but i need were i can change amount of festival adena drop

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