Jump to content

hellbound [l2j] L2 Skyout x65


NasDad

Recommended Posts

Server website: http://www.l2skyout.com/serverinfo.php

Server had 250 online+++ after start and now its growing

 

Server Info

 

     Rates:

   * XP: 65x

   * SP: 65x

   * Party XP: 1x

   * Party SP: 1x

   * Adena: 80x

   * Drop: 40x

   * Spoil: 40x

   * Q-Drop: 15x

   * Q-Reward: 15x

   * Q-XP/SP: 15x

 

     Enchant:

   * Enchant rate: 66% (blessed same, items don't burn after fail enchant)

   * Enchant safe: 3

   * Enchant max: Weapon: 25

   * Armor: 15

   * Juwel: 15

 

     Buffs:

   * Buffer: Comfortable buffer.

   * Special buff system. (you can't debuff other players with Propercy of *, and other useless buffs.)*

   * Special self buff system. (self resists,increses more balance.)

   * Buff time: 2hours.

   * Buff slot: 20 + 4 Divine Inspiration.

   * Dance/Song slot: 12

 

     General:

   * Our server is using Lineage 2 Epilogue Client.

   * No Corruption.

   * Normal farm. (I mean, you don't need 1 or 2 months to get full gear)

   * Fair Donations. (Donation doesn't affect gameplay)

   * Every clan will get free Ventrilo channel. (for better game quality)

   * NPC buffer.

   * Shop until low A grade.

   * Mats shop.

   * Special CC/NP/PvP arena GK.

   * Vitality system is specially remaked for our server. It is consuming and replenshing slowly and gives up to 35% bonus Experience.

   * Working big part of Epilogue zones including quests

   * Working Dynasty, Icarus and Vesper items

   * Working Weapon/Jewelry Augmentation System, Weapon/Armor Attribute Refine system

   * Correctly working new Gracia continent with airships and Seeds

   * All skills up to Gracia Part 2 is working correctly. Gracia Final skills is still under development, but they are working too.

   * Working Instanced Dungeons Kamaloka, Pailaka, Crystal Caverns

   * Hellbound Isle is raised up to 11 level, so players can do quests and advance faster

   * Many automatic server events with fantastic rewards

   * Special Mammon.

   * Auto loot drop.

   * Auto learning skills.

   * No class quest.

   * No sub quest.

   * Fully workable Olympiad system. ( Instant teleporting to arena and back)

   * Hero changes every one week.

   * Fully workable Hero weapons.

   * Working Symbols. (Symbol of the Sniper, Flames of Invincibility, Raging Waves)

   * Working Seeds. (Fire, Water, Wind) ( Elemental Symphony, Blizzard, and others)

   * Fully workable Raid Bosses.

   * Fully workable Casle Siege system.

   * Fully workable Fortress Siege system

   * Fully workable Territorial War system

   * Fully workable geodata engine. (one of best geoengines)

   * Class balance by Fhtz.

   * TvT events.

   * And much more.. Join now.

 

 

Link to comment
Share on other sites

Okey then,go on :D

Go on why ? when i logged i saw 3 players in giran and one crafter with dynasty robe set . With so many players/shops in giran i can't belive that you have 250+

Link to comment
Share on other sites

Go on why ? when i logged i saw 3 players in giran and one crafter with dynasty robe set . With so many players/shops in giran i can't belive that you have 250+

And what u think they should sell?:D lol check online status in web,go check pi and others spots and u will see ;]

Link to comment
Share on other sites

no bad server, but community sucks! all speak lithuanian in chat and forum! so this server is only for lithuanian ppl

Actually yes,95% of server are from Lithuania so they speak in Lithuanian...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
  • Topics

×
×
  • Create New...