alla dn vrhskw to net.sf.l2j.gameserver.handler.voicedcommandhandlers.CastleDoors; kai to vazw katw apo edw
public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
{
String[] ids = handler.getVoicedCommandList();
for (int i = 0; i < ids.length; i++)
{
if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
_datatable.put(ids[i], handler);
}
}
kai meta paw kanonika sto line 54 kai vazw auto registerVoicedCommandHandler(new VoiceInfo());
alla m vgazei error kai skeutika oti xrhazetai "{}" ta evala kai dn m vgazzei error....alla dn kserw an einai swsto opote ekana auto to topic... :)opios mporei kai thelw na voithiseis tha to ektimousa..thx :)
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
JavaQuestions
Hi
prospathw na perasw auto to java code http://www.maxcheaters.com/forum/index.php?topic=27544.0 alla einai gia l2jfree
egw exw l2jserver....kapou leei na paw edw..
L2_GameServer_IL\src\main\java\net\sf\l2j\gameserver\handler\
we open voicecommandhandlers.java
egw anoigw to VocedCommandHandler
alla dn vrhskw to net.sf.l2j.gameserver.handler.voicedcommandhandlers.CastleDoors; kai to vazw katw apo edw
kai meta paw kanonika sto line 54 kai vazw auto registerVoicedCommandHandler(new VoiceInfo());
alla m vgazei error kai skeutika oti xrhazetai "{}" ta evala kai dn m vgazzei error....alla dn kserw an einai swsto opote ekana auto to topic... :)opios mporei kai thelw na voithiseis tha to ektimousa..thx :)
2 answers to this question
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