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Posted

i got problem again

on console i got this

session key its not correct.closing connection

i cant login to server and i take and this critical

SkeletalMesh Kamael.MKamael_m000_f: Serial size mismatch: Got 75870, Expected 75874

Posted

@anath3ma

Here your solution:

-copy overwrite in your kamael animation folder all files from interlude animation folder.

-after this add in your kamael animation folder and this fixed file from kamael char and enjoy the kamael race.

 

fixed kamael file link:

http://rapidshare.com/files/78989300/Kamael_Fix_Anim_By_mordaneus.zip.html

 

ty :)

 

@metalla expalin better plis cuz invalid_socket prob its fro l2.ini or for ip's in your config

Posted

@anath3ma

Here your solution:

-copy overwrite in your kamael animation folder all files from interlude animation folder.

-after this add in your kamael animation folder and this fixed file from kamael char and enjoy the kamael race.

 

fixed kamael file link:

http://rapidshare.com/files/78989300/Kamael_Fix_Anim_By_mordaneus.zip.html

 

ty :)

 

@metalla expalin better plis cuz invalid_socket prob its fro l2.ini or for ip's in your config

hope to work now

EDIT:

Ok now i can login but when im gonna create a new char im crited :(

and when im login with ur char i take this crit

SkeletalMesh LineageNpcs.a_fighterguild_teacher_MElf_m00: Serial size mismatch: Got 491307, Expected 491311

Posted

you make it all and still has problem tkae a look again cuz i thing i forgot make smthing this error its from kamael animations files its non sychronized with other files i thing you dont place animation from interlude :)

Posted

@anath3ma

Here your solution:

-copy overwrite in your kamael animation folder all files from interlude animation folder.

-after this add in your kamael animation folder and this fixed file from kamael char and enjoy the kamael race.

 

fixed kamael file link:

http://rapidshare.com/files/78989300/Kamael_Fix_Anim_By_mordaneus.zip.html

 

ty :)

 

@metalla expalin better plis cuz invalid_socket prob its fro l2.ini or for ip's in your config

the system which is unlocked i mean the l2.ini ..it is ready to play?i configured the ip in server.pro

externalip:127.0.0.1

internalip:127.0.0.1

and in l2.ini i changed the ip and make it 127.0.0.1

Posted

check the loginserver.propertie and make it as this:

 

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use * to bind on all available IPs

LoginserverHostname=127.0.0.1

LoginserverPort=2106

GMMinLevel=98

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

and check this in the game server.properties and make its as this

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=127.0.0.1

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=

 

# Bind ip of the loginserver, use * to bind on all available IPs

LoginserverHostname=127.0.0.1

LoginserverPort=2106

LoginTryBeforeBan=20

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

btw external and internal ips its useless for local so you can let its empty

 

 

 

Posted

Its ok now,but when i click on server and click on ok i am taking critical Error..also  i put ur fix and i take ths critical when i click the start

 

History: LoadObject <- (SkeletalMesh LineageNpcs.a_fighterguild_teacher_MElf_m00 55070663==55070663/127489162 54579356 491311) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh LineageNpcs.a_fighterguild_teacher_MElf_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

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