opws leei k to subject den mporoune na sindethoune oi alloi ston server mou..
ekana compile me to guide tou ExTrEmEDwarf me epitixia mono pou eixa provlima me to svn k epsaksa to topic na do an eixe k allos to idio provlima..meta apo 25 selides vrika epitelous enas na eixe postari ena paromio svn :P
egw mpeno kanonikotata me to diko m l2.ini..k ta ports anoixta einai
auta einai ta configs tou loginserver
# x.x.x.x - WAN IP obtained from whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
0tiNaNai
opws leei k to subject den mporoune na sindethoune oi alloi ston server mou..
ekana compile me to guide tou ExTrEmEDwarf me epitixia mono pou eixa provlima me to svn k epsaksa to topic na do an eixe k allos to idio provlima..meta apo 25 selides vrika epitelous enas na eixe postari ena paromio svn :P
egw mpeno kanonikotata me to diko m l2.ini..k ta ports anoixta einai
auta einai ta configs tou loginserver
# x.x.x.x - WAN IP obtained from whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = pouthesnaksero.no-ip.biz
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the license (after the login) will not be shown.
ShowLicence = False
gameserver config
# x.x.x.x - WAN IP obtained from whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# Default: *
ExternalHostname = pouthesnaksero.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# Default: *
InternalHostname = 127.0.0.1
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
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