opws leei k to subject den mporoune na sindethoune oi alloi ston server mou..
ekana compile me to guide tou ExTrEmEDwarf me epitixia mono pou eixa provlima me to svn k epsaksa to topic na do an eixe k allos to idio provlima..meta apo 25 selides vrika epitelous enas na eixe postari ena paromio svn :P
egw mpeno kanonikotata me to diko m l2.ini..k ta ports anoixta einai
auta einai ta configs tou loginserver
# x.x.x.x - WAN IP obtained from whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new.
Or if you interested tell me your offer. :))
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30 lvl Cleric
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0tiNaNai
opws leei k to subject den mporoune na sindethoune oi alloi ston server mou..
ekana compile me to guide tou ExTrEmEDwarf me epitixia mono pou eixa provlima me to svn k epsaksa to topic na do an eixe k allos to idio provlima..meta apo 25 selides vrika epitelous enas na eixe postari ena paromio svn :P
egw mpeno kanonikotata me to diko m l2.ini..k ta ports anoixta einai
auta einai ta configs tou loginserver
# x.x.x.x - WAN IP obtained from whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = pouthesnaksero.no-ip.biz
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the license (after the login) will not be shown.
ShowLicence = False
gameserver config
# x.x.x.x - WAN IP obtained from whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# Default: *
ExternalHostname = pouthesnaksero.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# Default: *
InternalHostname = 127.0.0.1
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
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