kalispera exw 1 server kai meta apo kapia patch pou perasa den mou emfanizete panw apo ta npc px: gatekepper to onoma kai to title oute to name sta mobs
ss:
stin db einai olla ta name apo ta npc mallon peiraxa kati ston core kai den xerw ti
mporei kapios dev na mou pei pos to ftiaxnw auto???
gia na min xanakanw compile kai ftou kai apo tin arxi !!!!!! :D
You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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DISCORD :
utchiha_market
telegram :
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kalispera exw 1 server kai meta apo kapia patch pou perasa den mou emfanizete panw apo ta npc px: gatekepper to onoma kai to title oute to name sta mobs
ss:
stin db einai olla ta name apo ta npc mallon peiraxa kati ston core kai den xerw ti
mporei kapios dev na mou pei pos to ftiaxnw auto???
gia na min xanakanw compile kai ftou kai apo tin arxi !!!!!! :D
ty!!! :) :)
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