Ramzah Posted July 15, 2010 Posted July 15, 2010 Well.... This custom item is giving me more problems than i tought.... T.T Been 3 days now that i'm trying and trying and trying, playing around with all the options and functions of the various softwares i got from here... My first work was trying to get a decent red-ish color angel slayer (that'd be a bloody angel slayer.) So far i've encounter a lot of problems, and this is my last one (hopefully) be4 i try making some cool custom... Or at least i plan to... How can i remove those black textures in photoshop? all i did was use a mask to edit the blade and hilt colors separately... That's all i really did.... Any suggestions?
CriticalError Posted July 15, 2010 Posted July 15, 2010 Well.... This custom item is giving me more problems than i tought.... T.T Been 3 days now that i'm trying and trying and trying, playing around with all the options and functions of the various softwares i got from here... My first work was trying to get a decent red-ish color angel slayer (that'd be a bloody angel slayer.) So far i've encounter a lot of problems, and this is my last one (hopefully) be4 i try making some cool custom... Or at least i plan to... How can i remove those black textures in photoshop? all i did was use a mask to edit the blade and hilt colors separately... That's all i really did.... Any suggestions? this is alpha channel man, you need fix that when create a UTX you have a option in package named "OutputBlending", you change it for OB_Masked because default is OB_Normal and you done.
Ramzah Posted July 15, 2010 Author Posted July 15, 2010 Well, if i change it to masked i get an half-invisible sword, and all other outputblending options aren't like the color i want.. Is there any way i can fix this via photoshop or something?
CriticalError Posted July 15, 2010 Posted July 15, 2010 Well, if i change it to masked i get an half-invisible sword, and all other outputblending options aren't like the color i want.. Is there any way i can fix this via photoshop or something? ok look man I show u what you need do, you have this problem because don't use 2 texture have of weapon and only one, so look my example and hope help you.
3lackheart Posted July 16, 2010 Posted July 16, 2010 The problem in this is the alpha channel . Check in photoshop the original dds images. There is a HUGE difference between sp and ori files. And OB_masked should be fine
Ramzah Posted July 16, 2010 Author Posted July 16, 2010 ok look man I show u what you need do, you have this problem because don't use 2 texture have of weapon and only one, so look my example and hope help you. Thank you very much, i didn't know the difference between ori and sp, fixed it and i'm gonna release it as my first work! =D
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