darknessneo Posted July 15, 2010 Posted July 15, 2010 L2J Revision Number:4330 L2JDP Revision Number:7279 hello, here is a prob with seven sign npc: its same code for alls cabal npc... Quote
0 Realtek2 Posted July 15, 2010 Posted July 15, 2010 something is wrong with the bypass post us here this "cabal" npc Quote
0 darknessneo Posted July 15, 2010 Author Posted July 15, 2010 I don't exactly what you mean but here all tables with this NPC: INSERT INTO `auto_chat` (`groupId`, `npcId`, `chatDelay`) VALUES (17, 31094, -1); INSERT INTO `npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `enchant`, `walkspd`, `runspd`, `isUndead`, `absorb_level`, `absorb_type`, `drop_herbs`) VALUES ('31094', 31094, 'Orator of Revelations', 0, '', 0, 'LineageMonster.liviona', '15.00', '28.00', '70', 'male', 'L2CabaleBuffer', 40, '3862', '1493', '11.85', '2.78', '40', '43', '30', '21', '20', '10', '0', '0', '1314', '470', '780', '382', '278', '0', '333', '0', '0', '0', 0, '80', '120', 0, '0', 'LAST_HIT', 'false'); INSERT INTO `npcaidata` (`npc_id`, `skill_chance`, `primary_attack`, `canMove`, `minrangeskill`, `minrangechance`, `maxrangeskill`, `maxrangechance`, `soulshot`, `spiritshot`, `spschance`, `sschance`, `ischaos`, `clan`, `clan_range`, `enemyRange`, `enemyClan`, `dodge`, `ai_type`) VALUES (31094, 15, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, NULL, '', 0, NULL, NULL, NULL, 'fighter'); INSERT INTO `npcskills` (`npcid`, `skillid`, `level`) VALUES (31094, 4045, 1), (31094, 4416, 2); INSERT INTO `random_spawn` (`groupId`, `npcId`, `count`, `initialDelay`, `respawnDelay`, `despawnDelay`, `broadcastSpawn`, `randomSpawn`) VALUES (13, 31094, 1, -1, 60, 0, 'false', 'false'), (14, 31094, 1, -1, 60, 0, 'false', 'false'), (15, 31094, 1, -1, 60, 0, 'false', 'false'), (16, 31094, 1, -1, 60, 0, 'false', 'false'), (17, 31094, 1, -1, 60, 0, 'false', 'false'), (18, 31094, 1, -1, 60, 0, 'false', 'false'), (19, 31094, 1, -1, 60, 0, 'false', 'false'), (20, 31094, 1, -1, 60, 0, 'false', 'false'), (21, 31094, 1, -1, 60, 0, 'false', 'false'), (22, 31094, 1, -1, 60, 0, 'false', 'false'), (23, 31094, 1, -1, 60, 0, 'false', 'false'), (24, 31094, 1, -1, 60, 0, 'false', 'false'), (25, 31094, 1, -1, 60, 0, 'false', 'false'), (26, 31094, 1, -1, 60, 0, 'false', 'false'), (27, 31094, 1, -1, 60, 0, 'false', 'false'), (28, 31094, 1, -1, 60, 0, 'false', 'false'), (29, 31094, 1, -1, 60, 0, 'false', 'false'), (30, 31094, 1, -1, 60, 0, 'false', 'false'), (31, 31094, 1, -1, 60, 0, 'false', 'false'), (32, 31094, 1, -1, 60, 0, 'false', 'false'), (33, 31094, 1, -1, 60, 0, 'false', 'false'), (34, 31094, 1, -1, 60, 0, 'false', 'false'), (35, 31094, 1, -1, 60, 0, 'false', 'false'), (36, 31094, 1, -1, 60, 0, 'false', 'false'), (37, 31094, 1, -1, 60, 0, 'false', 'false'), (38, 31094, 1, -1, 60, 0, 'false', 'false'), (39, 31094, 1, -1, 60, 0, 'false', 'false'), (40, 31094, 1, -1, 60, 0, 'false', 'false'), (113, 31094, 1, -1, 60, 0, 'false', 'false'), (115, 31094, 1, -1, 60, 0, 'false', 'false'), (117, 31094, 1, -1, 60, 0, 'false', 'false'), (119, 31094, 1, -1, 60, 0, 'false', 'false'), (122, 31094, 1, -1, 60, 0, 'false', 'false'), (125, 31094, 1, -1, 60, 0, 'false', 'false'), (126, 31094, 1, -1, 60, 0, 'false', 'false'), (128, 31094, 1, -1, 60, 0, 'false', 'false'), (130, 31094, 1, -1, 60, 0, 'false', 'false'), (132, 31094, 1, -1, 60, 0, 'false', 'false'); I checked the ramdom spawn loc and all group are inside. I have the same prob with npc 31093, the another orator I tryed to change all false case of random_spawn like mammon, but nothing... Quote
0 removed_001 Posted July 15, 2010 Posted July 15, 2010 this is in the navicat problem i swer i had it before....try to eecute again the npc classes or then it is ur java Quote
0 darknessneo Posted July 16, 2010 Author Posted July 16, 2010 someone gived me a patch for autospawnhandler. this error was come cuz i used reload npc command. I need to wait the next seven sign for see if this patch works. Quote
0 darknessneo Posted July 16, 2010 Author Posted July 16, 2010 no, all orator in town don't spawn. Quote
Question
darknessneo
L2J Revision Number:4330
L2JDP Revision Number:7279
hello, here is a prob with seven sign npc:
its same code for alls cabal npc...
7 answers to this question
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