That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
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xinfonex
Hi
Sorry for my bad English
That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
Dual kind="Fist, <using Fist"/>
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <mul stat="runSpd" val="1.20"/>
order="0x40" <add stat="accCombat" val="3"/>
</ Effect>
</ For>
Gives weapon <cond negative msg="This effetcs.">
kind="Dagger"/> <using
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <sub stat="runSpd" val="1.50"/>
order="0x40" <sub stat="accCombat" val="30"/>
</ Effect>
</ For>
What would be the right way to prevent the use of other weapons with Totten?
Thanks ..
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