That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
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Question
xinfonex
Hi
Sorry for my bad English
That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
Dual kind="Fist, <using Fist"/>
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <mul stat="runSpd" val="1.20"/>
order="0x40" <add stat="accCombat" val="3"/>
</ Effect>
</ For>
Gives weapon <cond negative msg="This effetcs.">
kind="Dagger"/> <using
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <sub stat="runSpd" val="1.50"/>
order="0x40" <sub stat="accCombat" val="30"/>
</ Effect>
</ For>
What would be the right way to prevent the use of other weapons with Totten?
Thanks ..
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