That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
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Hello, i have a quesion and i want a specific solution. How i can make for me as admin/gm, to make unlimited time of buffs? What code i have to type and in what class. Thank you all !
So sad
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Date:2025/7/27 01:55 AM
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containerfile: C:\Users\maxcheaters\Desktop\Patch_system_c2_485.7z
file: C:\Users\damay\Desktop\Patch_system_c2_485.7z->system/l2.ini.dll
WWW.L2MADPVP.COM
SERVER INFORMATION & RATES
» Chronicle: Interlude
» Type: PVP Server
» Main Town: Giran
» Instant: Lv 80
» Exp/SP: x1200
» Drop: Custom
» Epic RB Jewel Drop: x1 (Most Damage)
» Safe Enchant: +3
» Max Blessed Enchant: +14
» Max Crystal Enchant: +16
» Normal Scroll Chance: 65% (+0 to +14)
» Blessed Scroll Chance: 100% (+0 to +14)
» Crystal Scroll Chance: 50% (+14 to +16) | Fail = Same enchant
» Custom Scroll Chance: 100% (+0 to +16)
» Custom Scroll Chance: 95% (+16 to +17)
» Custom Scroll Chance: 90% (+17 to +18)
» Custom Scroll Chance: 85% (+18 to +19)
» Custom Scroll Chance: 80% (+19 to +20)
If you enchantment fails, it will remain at your previous enchant.
Example: If you enchant from +19 to +20 and it fails, it will become +19
» Max Augment Skills: 1 Active + 1 Passive
Question
xinfonex
Hi
Sorry for my bad English
That would have to be modified so that a skill "the Totten Tyran" just give the effect using the claws.
and use:
name="weaponsAllowed" <set val="1280"/> but still giving the effect with other weapons.
In the event that it is not possible, such a condition would have to get the skill for using certain weapons "Dagga and bow" the skill of adverse effects.
You've tried this way but I still does not work:
Equipped msg="An hand-to-hand <cond combat weapon is required to use this skill.">
Dual kind="Fist, <using Fist"/>
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <mul stat="runSpd" val="1.20"/>
order="0x40" <add stat="accCombat" val="3"/>
</ Effect>
</ For>
Gives weapon <cond negative msg="This effetcs.">
kind="Dagger"/> <using
</ Cond>
<for>
count="1" <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
order="0x30" <sub stat="runSpd" val="1.50"/>
order="0x40" <sub stat="accCombat" val="30"/>
</ Effect>
</ For>
What would be the right way to prevent the use of other weapons with Totten?
Thanks ..
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