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engine.dll
?RequestAuthLogin@UNetworkHandler@@UAEHPAG0H@Z
int __fastcall RequestAuthLogin(unsigned int This, unsigned int EDX, wchar_t * login, wchar_t * password, int unk)
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Can anyone help me tell me in which dll the login screen editboxes are generated, I'm trying to do an autologin for interlude, but for that, I need to know how to do it or find the hook for the login and password editboxes, thank you
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l2evidence
deite ama einai swsta gt dn boro na loggarw
l2archid to pack
loginserver
This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = clbhegpl.zapto.org
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs
LoginserverHostname = 0.0.0.0
gamserver
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = clbhegpl.zapto.org
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave 127.0.0.1
ExternalHostname = clbhegpl.zapto.org
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave 127.0.0.1
InternalHostname = 0.0.0.0
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