Καλησπέρα παιδιά θα ήθελα να ρωτήσω πως μπορώ να βάλω protection κάποια δευτερόλεπτα να μην μπορεί ( αφού γίνει teleport και spawn ο παίκτης μας ) να τον "χώσει" άλλος παίκης.Να έχει spawn protection.Πώς μπορώ να το κάνω αυτό??θέλει java code??Αν ναι που μπορώ να βρω??
Hello everyone,
I'm currently working on a project and experimenting with different elements inside the game.
Right now, I'm using UnrealEd 2.0 on Windows 11, along with other tools to work with .utx, .unr, and .t3d files. However, I’m facing some serious compatibility issues.
I’m well aware that Windows 11 isn’t ideal for running such old software, and UnrealEd 2.0 is struggling to function properly. For example:
The editor crashes whenever I try to add a new object to the level.
Converting .UNR to .T3D often results in a crash or disconnection.
I assume that running UnrealEd 2.0 on Windows 11 is part of the problem, but I’d really appreciate any advice on improving compatibility or making the editor more stable.
Would switching to a different Windows version help? Are there any tweaks, patches, or emulators that could make UnrealEd 2.0 run better? Any guidance would be greatly appreciated!
Thanks in advance!
Question
Loukas
Καλησπέρα παιδιά θα ήθελα να ρωτήσω πως μπορώ να βάλω protection κάποια δευτερόλεπτα να μην μπορεί ( αφού γίνει teleport και spawn ο παίκτης μας ) να τον "χώσει" άλλος παίκης.Να έχει spawn protection.Πώς μπορώ να το κάνω αυτό??θέλει java code??Αν ναι που μπορώ να βρω??
2 answers to this question
Recommended Posts