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Posted

Geia sas thelw na anebasw enan server kai tha eithela ligh bohtheia gia pws na ftiaksw ta server.prop kai loginserver.prop

Deite :

Server.properties

 

                             

# ----------------------

# Connection Config

# ----------------------

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname

ExternalHostname = l2factoriserver.servegame.com

 

# This is transmitted to the client from the same network,

# so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

InternalNetworks =

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks =

 

# ---------------------

# Port Forwading

# ---------------------

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# ------------------------

# Other Network Options

# ------------------------

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = false

NetworkTrafficOptimizationMs = 1100

 

# how character will be logged out on //kick command

# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P

#          2 - relogin - send client to relogin screen

KickType = relogin

 

# === Flood Protector ===

# set the initial size of the flood protector (should equal ~ player count)

FloodProtectorInitialSize = 50

 

# === Packets Related ===

# Packet LifeTime in miliseconds, 0 - disabled feature

PacketLifeTime = 0

 

# Packet ExecutionTime in milliseconds, 0 - disabled feature

PacketExecutionTime = 0

 

# Flood Protection

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = false

PacketLimit = 500

PacketTimeLimit = 1100

 

Loginserver.prop:

 

                             

#===========

# Connection

#===========

 

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname.

ExternalHostname = l2factoriserver.servegame.com

 

# This is transmitted to the client from the same network, ,

# so it has to be a local IP or resolvable hostname.

InternalHostname = 127.0.0.1

 

# Bind ip of the loginserver, use * to bind on all available IPs

LoginserverHostname =*

LoginserverPort = 2106

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# the delay between IP Update Time.

IpUpdateTime = 0

 

To problhma mou einai oti mono me 127.0.0.1 pezei o server bazw tin IP tou no-ip alla dn ginete tipota... an mporeite na bohtheisete

tha xeromoun.

 

Posted

signomi kiolas ta post sou eixan 3 lepta diafora  05:17:15 PM :05:20:36 PM perimenes se 3 lepta na boune kai na se help oute na grapsoun den tha prolavenan i eisia viastikos i spamer i apetitikos

Posted

An 8eleis ton server s sto internet na paizoun kialoi allazeis sto gameserver.prop kai sto loginserver.prop opou leei external host name 8a valeis tin Ip tou no-ip.an 8eleis lan 8a valeis to 127.0.0.1 opou lene internal host name.An mesa sto logingameserver.prop dn exei external tote to Ip to pernei apo to gameserver.Etc einai se merika packs

  • 1 month later...

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