Jump to content

Bug for L2 liberators


Wet0r

Recommended Posts

Geiasas paides eimai new here opote sigxwreste me gia opoiadipote la8oi....

 

1.loipon exw brei kapia bug ston l2 liberators p mporoume na stuckaroume ta aug skills ((active) se alla wep

 

arxizoume.. pernoume to wep p exoume to agument kai to bazoume stn bara meta pernoume to wep p 8eloume na stackaroume to agu skill kai enw exoume to wep me to agu patame to skill tautoxrona omws patame na alla3ei wep ..px exoume to dagger me to agu 1.patame to skill kai tautoxrona bazoume to bow kaiiii taraaaaan to agu exei stackarei...... omws merikes fores dn petixenei prepei na to kanete apolitos sugxronismena.......

 

2. pws stackaroume kapoia skills ta opoia feugoun me tin allagi tou wep... opws prin px se tyrrant me bow exoume ta fist patame px to skill p 8eloume na stackaroume kai tin idia stigmi bazoume to bow kai exoume to skill me bow ..... p kanonika ebgene ama ekanes equip to bow.....

 

bebea ginete k me alla skills apla paradigma edwsa ...

 

 

elpizw na eimoun diafwtistikos ......

Link to comment
Share on other sites

to ksero afto to bug alla den to exw dokimasei ston L2 Liberators..Tha to dokimasw omws..;p..

ti na stuckareis r ..to Aggility dinei +4 evasion opos kai to Guidance active...To shield dinei 200 opos kai to M.Barrier-Might .Gia D.Might,B.Roar,focus dn kserw an litourgoun swsta..

 

Etsi htan prin 1mhna+...Tr dn kserw an ta exei fixarei..Gt an dinoun kanonika stats tote aksizei..

Link to comment
Share on other sites

afto to bug pianei sigoura dokimasmeno....

 

 

secretakos a3izei gt akma k to ligo p dinei.. fantasou na kaneis 4-5 wep me actives kai ta 5 to ena shield to allo might /empo kai to allo evasion klp pantos a3izei... to kanoun kapoia atoma stn server... alla genika pio poli a3izoun ta skills na stackareis ...

aa k exoun fixarei polla pragmata sta agument..  mas exei trelanei sta rr gia na fix auta

Link to comment
Share on other sites

  • 2 weeks later...

Man please low down the posts i want to see it ,thnx

gamw mim ta kanete hide !!! ELEOS RE PAIDES

gt ta kanete hide?? 8eloume na ta vlepoume kai emeis me liga posts!!

 

 

fixed σας λέει ρε

 

fixed as to kanei kapios lock!

 

 

 

---

 

gt ta kanete hide?? 8eloume na ta vlepoume kai emeis me liga posts!!

 

 

είναι απλό άμα είναι να βλέπει τα exploit ο κάθε ανάπηρος με 0 post τότε την κάτσαμε. δεν θα έχει αξία να κάνεις post και θα το βλέπει ο καθένας που αυτό οδηγεί να γίνει ποιο σύντομα fix

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
  • Topics

×
×
  • Create New...