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Posted

Hi,

 

 

 

1) i was wondering what is the best spot for a char lvl 32 to set up with the walker? somewhere with not many people. I'm thinking wastelands or near oren.

 

any suggestions?

 

 

 

 

 

2) i remember some guy had compiled scricpts for some quests. Are there any scrippts for lvl 40 humans??

 

If not can someone tell me HOW to make them?? cause if i can do it i will post them when done.

 

 

 

 

 

THNX

Posted

 

Below is the creational instruction:

 

SET (L2WALKER, ENABLE|DISABLE) // stops outside the start hanging the function

 

Explained: Outside the establishment stops hanging outside the function or the start hangs the function

 

Example: SET (L2WALKER, ENABLE) outside // start hangs the function

 

Outside SET (L2WALKER, DISABLE) // stops hanging the function

 

 

 

USESKILL (name [ ID=x ], SELF|PLAYER|PARTY|NPC|PET, TargetName)

 

Explained: Use skill

 

SELF // own

 

PLAYER // plays the family

 

PARTY // troop members

 

NPC // did not explain

 

PET // pet

 

TargetName// goal name

 

Example: USESKILL (the attack strengthens [ ID=104 ], SELF)

 

USESKILL (ultimate cures the technique [ ID=XXX ], PLAYER, only suitablly roams about)

 

 

 

 

 

Establishment instruction:

 

SET ([ FIGHTSTART|FIGHTSTOP ])

 

Explained: The establishment commencing of action or stops fighting

 

:SET (FIGHTSTART) // starts to fight

 

SET (FIGHTSTOP) // stops fighting

 

 

 

SET (RANGETYPE, RAND)

 

Explained: Establishes stochastically looks strangely

 

 

 

SET (RANGETYPE, STARTPOS, radii)

 

Explained: The establishment starts to fight looks strangely for the central point

 

Example: SET (RANGETYPE, STARTPOS,1,500) // starts to fight is the central point, the radius 1,500

 

 

 

SET (RANGETYPE, DEFPOS, x, y, z, radii)

 

Explained: The establishment looks strangely from the definition central point

 

Example: SET (RANGETYPE, DEFPOS,43950,51153, -3022,2000;) / Take 43950,51153, -3022 as the central point, the radius 2,000

 

 

 

SET (RANGETYPE, DEFRANGE)

 

Explained: The establishment looks strangely from the definition scope

 

 

 

SET (RANGETYPE, DEFPATH)

 

Explained: The establishment looks strangely from the definition way

 

 

 

SET (DEFRANGE, CLEAR)

 

Explained: The elimination eliminates from the definition scope

 

 

 

SET (DEFRANGE, ADD, x, y, z)

 

Explained: Increase from definition scope spot

 

Example: SET (DEFRANGE, ADD,43950,51153, -3022;)

 

 

 

SET (DEFPATH, CLEAR)

 

Explained: Elimination from definition way

 

 

 

SET (DEFPATH, ADD, x, y, z, radii)

 

Explained: Increase from definition way spot

 

Example: SET (DEFPATH, ADD,43950,51153, -3022,1000;) / Take 43950,51153, -3022 as from definition way spot, radius 1,000

 

 

 

SET (MON, ATTACK|NOATTACK|ATTACK ONE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

 

Explained: The establishment attack monster or does not attack the monster

 

ATTACK// is the attack

 

NOATTACK// is does not attack

 

ATTACKONE// is the attack completes the order form

 

 

 

 

 

SET (ITEM, PICK|NOPICK|SAVE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

 

Explained: Establishes the stage prop to pick takes; Does not pick takes; Preservation

 

PICK// is picks takes

 

NOPICK// is does not pick takes

 

SAVE// is the preservation

 

 

 

 

 

Movement instruction:

 

MOVETO (x, y, z)

 

Explained: Moves to x, y, z

 

 

 

NPCSEL (name [ ID=x ])

 

Explained: Chooses NPC

 

 

 

NPCDLG (name [ ID=x ])

 

Explained: With NPC dialogue

 

 

 

DLGSEL (name)

 

Explained: Dialogue choice

 

 

 

GOHOME ()

 

Explained: Died the city

 

 

 

SAY (writing)

 

Explained: Generally speaks

 

 

 

MSG (writing)

 

Explained: Outside hangs the prompt blind, the others

 

 

 

UseItem (name [ ID=x ])

 

Explained: Uses the stage prop

 

 

 

BUYSEED (name [ ID=x ], quantity)

 

Explained: Purchase seed

 

Example: BUYSEED (air conditioning tan oak cypress seed [ ID=5046 ],2,000;)

 

 

 

SELLSEED (name [ ID=x ], quantity)

 

Explained: Special product settlement

 

Example: SELLSEED (red tan oak tower [ ID=5068 ],3,000;)

 

 

 

BuyItem (name [ ID=x ], quantity)

 

Explained: Purchase goods

 

Example 1:BuyItem (returns to the reel [ ID=736 ],2)

 

Example 2:BuyItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)

 

 

 

SellItem (name [ ID=x ], quantity)

 

Example 1:SellItem (returns to the reel [ ID=736 ],2)

 

Example 2:SellItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)

 

Example 3:SellItem (*) sells in the stage prop hypothesis to suppose is "sells" the complete goods

 

 

 

SaveItem (name [ ID=x ], quantity)

 

Example 1:SavelItem (returns to the reel [ ID=736 ],2)

 

Example 2:SavelItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)

 

Example 3:SavelItem (*) preserves in the stage prop hypothesis to suppose is "saves" the complete goods

 

 

 

LoadItem (name [ ID=x ], quantity)

 

Example 1:LoadlItem (returns to the reel [ ID=736 ],2)

 

Example 2:LoadlItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)

 

 

 

ChangeWaitType (x)

 

The character stands or sits down

 

X = 0 seats

 

X = 1 station

 

 

 

 

 

 

 

Conditional order:

 

StrInDlg (dialogue writing)

 

Explained: Uses for to judge and in the NPC dialogue dialog box whether has the writing which assigns

 

Example:

 

NPCSEL (gram Pu [ ID=1007534 ])

 

NPCDLG (gram Pu [ ID=1007534 ])

 

DLGSEL (duty)

 

STRINDLG (complies to entrust)

 

{

 

DLGSEL (complies to entrust)

 

JMP (duty meets)

 

}

 

JMP (duty already received)

 

 

 

StrNotInDlg (dialogue writing)

 

Explained: Uses for to judge and in the NPC dialogue dialog box hasn't assigned whether writing

 

Example:

 

NPCSEL (gram Pu [ ID=1007534 ])

 

NPCDLG (gram Pu [ ID=1007534 ])

 

DLGSEL (duty)

 

STRNOTINDLG (complies to entrust)

 

{

 

MSG (already received duty)

 

JMP (has met duty)

 

}

 

DLGSEL (complies to entrust)

 

 

 

 

 

CharStatus ([ CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND ], [ >=|>|==|! =|<|<= ], num)

 

Explained: The character condition judgement, HP.MP.WEIGHT is a percentage

 

CHP, CMP manner current actual value

 

WEIGHT is carries a heavy load the percentage

 

LV manner rank

 

RACE manner race (human =0, demon =1, dark demon =2, half beastly person =3, dwarf =4)

 

 

 

PosInRange (x, y, z, range)

 

Explained: Examines the character current coordinates whether in take x, y, z as central point range is in the radius center of a circle

 

 

 

 

 

PosOutRange (x, y, z, range)

 

Explained: Examines the character current coordinates whether in take x, y, z as central point range is outside the radius center of a circle

 

Example: Joins in the script opening

 

PosOutRange (100,100,100,500)

 

{

 

MSG (please stand nearby xxx starts)

 

EXIT ()

 

}

 

 

 

 

 

ItemCount (name [ ID=x ], [ >=|>|==|! =|<|<= ], count)

 

Explained: Assigns the name or the ID stage prop quantity compared with the character body on whether does satisfy the condition

 

 

 

 

 

 

 

 

Flow control instruction:

 

CALL (LABEL name)

 

Explained: Transfers the LABEL marking the label address execution, carries out returns, must have to have the RETURN instruction

 

Example:

 

CALL (next step)

 

The transfer completes can continue the execution next step

 

...

 

EXIT ()

 

LABEL (next step)

 

...

 

RETURN

 

 

 

 

 

JMP (LABEL name)

 

Explained: Jumps changes to the LABEL marking the label address execution

 

 

 

RETURN ()

 

Explained: When CALL transfer must use this to return

 

 

 

EXIT ()

 

Explained: Conclusion script movement

 

 

 

DELAY (x)

 

Explained: Retards x millisecond

 

 

 

PAUSE ()

 

Explained: The suspension script execution, prompts the information for to play the family, lets play the family to control continues to carry out

 

 

 

LABEL (sign signs)

 

Explained: The definition sign signature, uses for JMP or CALL

 

 

 

 

 

 

 

 

 

original post here

 

 

 

You can also record some parts of your script using l2walker IG

 

Hope that's enough to get you going :wink:

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