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tvt event engine


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Description:

This engine is for Team vs. Team pvp. You can create unlimited

amount of teams. All teams vs. all teams at the same time. The team

with the most kills win and each player of it get the setted reward.

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Features:

Configuration for even teams inn extensions.properties

Participation via NPC

Players do not drop item if they die

Players do not loose expirience if they die

Admin/GM can handle if player can stand up

Players can attack/cast without pressign CTRL

If player die he is revived and teleported to team spot in 20 seconds

Players do not get karma or pvp flag

Players do not get PvP/PK points

Configure all settings via TvT panel(only one time needed)

On teleport players karma is set to 0 and original karma is saved

On teleport players color is set to team color and original color is saved

On finish saved karma is restored

On finish saved name color is restored

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Usage:

Set you even teams option in extensions,properties:

TvTEvenTeams=NO|BALANCE|SHUFFLE

 

NO means: not even teams.

BALANCE means: Players can only join team with lowest player count.

SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

 

 

In TvT Panel:

Set name(input1), description(input1), join location(input1)

 

npc(input1[id]), npc pos(no input)

reward(input1[id]), reward amount(input1)

 

team add(input1), team remove(input1)

team pos(no input), team color(input1,input2[color,teamname])

 

join(no input), start(no input)

finish(no input), abort(no input)

 

teleport(no input), sit force(no input), dump(no input)

 

1. Set all infos(first 4 button blocks)

2. Join

3. Teleport

4. Start

5. Finish

 

Now if you want to start the next TvT match you just have to start with

step 2! (After each restart you have to set the infos again)

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Elpizo na se voithisa.

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