/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2emu.gameserver.handler.voicedcommandhandlers;
import com.l2emu.gameserver.handler.IVoicedCommandHandler;
import com.l2emu.gameserver.model.actor.instance.L2PcInstance;
import com.l2emu.gameserver.model.base.Experience;
/**
* @author Intrepid
*/
public class delevel implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"delevel"};
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("delevel"))
{
activeChar.destroyItemByItemId("Consume", 57, 10000000, activeChar, true);
activeChar.getStat().removeExpAndSp((activeChar.getExp() - Experience.LEVEL[activeChar.getStat().getLevel() - 1]), 0);
}
return true;
}
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
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Question
caramel
l2jbrasil compile last rev 1210
Pws kai poy 8a peraso auto to code?
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2emu.gameserver.handler.voicedcommandhandlers; import com.l2emu.gameserver.handler.IVoicedCommandHandler; import com.l2emu.gameserver.model.actor.instance.L2PcInstance; import com.l2emu.gameserver.model.base.Experience; /** * @author Intrepid */ public class delevel implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = {"delevel"}; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("delevel")) { activeChar.destroyItemByItemId("Consume", 57, 10000000, activeChar, true); activeChar.getStat().removeExpAndSp((activeChar.getExp() - Experience.LEVEL[activeChar.getStat().getLevel() - 1]), 0); } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }to pira apo --> http://www.maxcheaters.com/forum/index.php?topic=76205.0
6 answers to this question
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