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  • 0
Posted

oti to psaxna :) GOGOS eisai theos tnx :)

Soz kai olas alla poso mialw 8elei gia na katalabeis ti simenei HitTime..... Hit=baraw time=xronos.... Me apli logiki to briskeis...

 

Afou li8ikan ola ta prblimata Request to lock... (swsta? :P)

  • 0
Posted

Soz kai olas alla poso mialw 8elei gia na katalabeis ti simenei HitTime..... Hit=baraw time=xronos.... Me apli logiki to briskeis...

 

Afou li8ikan ola ta prblimata Request to lock... (swsta? :P)

apli logiki me osous kseroun aglika

  • 0
Posted

apli logiki me osous kseroun aglika

LOL min spammareis se ka8e topic pou briskeis.... 8es na m peis kait pm me...

 

Kai egine Request to lock.... (min kaneis reply)

  • 0
Posted

Spam,Spam,Spam?άμα δεν ξέρετε την απάντηση να μην spamarete

@la2btf

δές για παράδειγμα σου δείχνο το cancenl

<skill id="1056" levels="12" name="Cancellation">

  <table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>

  <table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>

  <table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="power" val="25"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="120000"/>

  <set name="hitTime" val="6000"/>

  <set name="skillType" val="CANCEL"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="skill_landing_percent" val="85"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="negateStats" val="BUFF"/>

  <set name="negatePower" val="8.0"/>

  <for>

</skill>

 

πρέπει να αλλάξεις το power

το 25 είναι για να φεύγουνε 25 buff

ασπούμε άμα το βάλεις 2 όταν πιάνει θα φεύγουνε 2 Buff

 

επίσης αυτό

<set name="skill_landing_percent" val="85"/>

αυτό είναι το chance του skill.

ακόμα αυτο

<set name="reuseDelay" val="120000"/>

είναι το Re-use ενός skill

ελπίζω να κατάλαβες,και να σε βοήθησα

<skill id="1169" levels="14" name="Curse Fear">

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="40.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="10000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="DEBUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<for>edw omws p ine ta chance?

  • 0
Posted

<skill id="1169" levels="14" name="Curse Fear">

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="40.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="10000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="DEBUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<for>edw omws p ine ta chance?

Οταν λες change τι εννοεις?
  • 0
Posted

<skill id="1169" levels="14" name="Curse Fear">

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="40.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="10000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="DEBUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<for>edw omws p ine ta chance?

 

to power....

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