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Posted

 DOWNLOAD L2.INI ---> http://www.4shared.com/file/dy_xg9gn/_2__l2.html

 

L][ANGELIC IS BACK! SITE IS www.l2angel1c.ucoz.net

 

                                                              ~EXP:8000~

                                                              ~DROP:8000~

                                                                ~SP:8000~

                                                          ~starting level=80~

                                             

 

 

                                                          ~SERVER FEATURES~

                                                             ~NO donations~

                                                                 ~no wipe~

                                                                  ~no lag~

                                                                 ~no bugs~

                                                              ~no corrupt stuff~

                                                             ~balanced classes~

                                                            ~siege works 100%~

                                                            ~ skills works 100%~

                                                                ~uptime 100%~

 

 

                       

                                                       ~ENCHANT RATES~

                                                    ~ normal scroll rate=75%~

                                                     ~Blessed scroll rate=95%~

                                         

                                                       ~SERVER CUSTOM~

                                                        ~gold bars system~

                                                      custom commands as .stat

                                                     ~death penalnty removed~

                                                       ~no grade penalnties~

                                                           pk drop rate=0%

                                                          ~anti-pk guards~

                                                      ~Special agumenter~

                                                   ~buffer full buffs last 2 hours~

                                                  ~custom shop sells dynasty~                                                      

                                                      ~pvp/pk colour system~

                                                      ~buffs duration=2 hours~

 

 

                                                   ~farm zones with easy farm~

                                                           ~pvp/pk zone~

                                                 ~blessed area with easy mobs~    

                                                           ~lifestones area~

                                                   ~festival adena=nobless coin~          

 

                                                       ~SERVER PROTECTION~  

                                                         server is full protected

                                                                  ~l2phx~

                                                              ~l2jatacker~

                                                           ~noobish error~

                                                               ~hlapex~

                                                             ~l2jkiller~

                                               

                                                         ~CUSTOM NPCS~

                                                      ~custom gatekeeper~

                                                            ~gm shop~

                                                   ~ buffer with full buffs~

                         

                                                       ~CUSTOM COMMANDS~

                                                        .INFO---->show you info about server

                                                        .online-->show how many people are online

                                                        .tradeoff->have trade in refusal mode

 

 

 

 

Posted

  L][ANGELIC IS BACK! SITE IS www.l2angel1c.ucoz.net

Sorry  but with this site server is going to fail!,you need a domain for a serius server,features seems good i will give a try but as i say site sucks=/

Posted

yes because no-ip is different...

join us now :P

Don't doubleposting.

omg l2 ini..you don't know to create a patch?and you expect to join someone in this server?

What it doesnt work?You can't join?

Posted

1.Fix topic title

2.Buy a domain

3.Change server pack

4.Learn Java

All this will drive you to a success server

GL

Relax you C/P Pro i saw y every Commit from me in Skullcoders you Put it Here :X us your work

Posted

omg l2 ini..you don't know to create a patch?and you expect to join someone in this server?

are u serious man?i just had not time to create a patch..btw now you can donwload the patch..
Posted

1st) In site says server is off.

2nd) www.domain.com (i won't say more)

3rd) Title of topic should be: (here interlude prefix) [L2J] L2Angelic Is Back!

4th) Find money and buy at deticated server. www.hetzner.de (recomended) , www.tophost.gr (too expensive)......

5th) Your topic sux, try making it better like putting underlines, colored letters etc.

6th) Make a banner of your server.

 

Good Luck!

Posted

ROFLED TOOOO MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Site got lol Song ax0a0xa0xa omg omg lol fail!!!!!!!:P

 

Btw Server is Off?

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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