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[help] Auto soul/spiritshot usage order is wrong.


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Maybe someone have this on interlude , or know how to add or fix like retail?

 

On retail when I activate the auto-soulshot/spiritshot option right-clicking the SS shortcut, 'X' ss/sps gets used ('X' being the number os the ss/sps the weapon uses), and every time you hit a mob the ss/sps is consumed and another X gets used.

 

In L2j the ss/sps are being used only when you start an attack and not when you activate the auto option.

 

Like this:

 

Retail -> activate auto-ss/sps -> ss/sps gets used -> attack mob -> soulshot consumed (if you don't miss) -> ss/sps gets used again. (even if you´re not attacking anymore).

 

L2j -> activate auto-ss/sps -> nothing happens -> attack mob -> ss/sps gets used -> ss/sps gets consumed (if you don't miss) -> nothing happens. (only consumes again if you start attacking again.)

 

When using sps for magic even if the target resist the magic (only 1 dmg, as since CT1), the weapon uses another sps. Its not like a arrow, that when you miss the shot the weapon don't use another ss.

 

I know its better the way it is, cause you don't waste ss/sps when you hunt using more then one weapon, changing them all the time(like using bow when mob is far and dagger when its near). But since L2j trys to go the same as retail I tought it was right to correct this.

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