Maybe someone have this on interlude , or know how to add or fix like retail?
On retail when I activate the auto-soulshot/spiritshot option right-clicking the SS shortcut, 'X' ss/sps gets used ('X' being the number os the ss/sps the weapon uses), and every time you hit a mob the ss/sps is consumed and another X gets used.
In L2j the ss/sps are being used only when you start an attack and not when you activate the auto option.
Like this:
Retail -> activate auto-ss/sps -> ss/sps gets used -> attack mob -> soulshot consumed (if you don't miss) -> ss/sps gets used again. (even if you´re not attacking anymore).
L2j -> activate auto-ss/sps -> nothing happens -> attack mob -> ss/sps gets used -> ss/sps gets consumed (if you don't miss) -> nothing happens. (only consumes again if you start attacking again.)
When using sps for magic even if the target resist the magic (only 1 dmg, as since CT1), the weapon uses another sps. Its not like a arrow, that when you miss the shot the weapon don't use another ss.
I know its better the way it is, cause you don't waste ss/sps when you hunt using more then one weapon, changing them all the time(like using bow when mob is far and dagger when its near). But since L2j trys to go the same as retail I tought it was right to correct this.
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
IPXS
Maybe someone have this on interlude , or know how to add or fix like retail?
On retail when I activate the auto-soulshot/spiritshot option right-clicking the SS shortcut, 'X' ss/sps gets used ('X' being the number os the ss/sps the weapon uses), and every time you hit a mob the ss/sps is consumed and another X gets used.
In L2j the ss/sps are being used only when you start an attack and not when you activate the auto option.
Like this:
Retail -> activate auto-ss/sps -> ss/sps gets used -> attack mob -> soulshot consumed (if you don't miss) -> ss/sps gets used again. (even if you´re not attacking anymore).
L2j -> activate auto-ss/sps -> nothing happens -> attack mob -> ss/sps gets used -> ss/sps gets consumed (if you don't miss) -> nothing happens. (only consumes again if you start attacking again.)
When using sps for magic even if the target resist the magic (only 1 dmg, as since CT1), the weapon uses another sps. Its not like a arrow, that when you miss the shot the weapon don't use another ss.
I know its better the way it is, cause you don't waste ss/sps when you hunt using more then one weapon, changing them all the time(like using bow when mob is far and dagger when its near). But since L2j trys to go the same as retail I tought it was right to correct this.
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