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Posted

Hello guys!

 

I play in Dragon Network and i need to de-lvl 1 char, if some1 knows any script that can solve my problem, ill appreciate that.    :)

Posted

If u need to dlvel one dwarf this is a nice script ......

 

// DWARF DELEVEL SCRIPT BY ADLERBR
// START AT OREN CITY
// NEED EQUIP ANY NO GRADE BLUNT 
// MAKE SURE YOU DONT HAVE ANY OTHER ITEMS AT INVENTORY
// 
//
LABEL(START)
// Check The LVL
//
CharStatus(LV,<=,24) //>>> YOU CAN CHANGE THE LEVEL HERE
{
EXIT()
}
CharStatus(CHP,==,0)
{
JMP(DIED)
}
//
// Square 1
// Spawn Near Oren GateKeeper
//
POSINRANGE(82593,53795,-1496,800)
{
MOVETO(81600,53471,-1496)
MOVETO(81051,53436,-1544)
JMP(GOMOUEN)
}
//
// Square 2
// Spawn Near Oren Manager
//
POSINRANGE(82680,55770,-1520,800)
{
MOVETO(81595,55513,-1520)
JMP(GOSTAN)
}
//
// Square 3
// Spawn Near Sir Gustaf
POSINRANGE(80329,56121,-1560,800)
{
MOVETO(80355,55410,-1560)
MOVETO(80367,54336,-1560)
JMP(GOJERIN)
}
//
// Square 4
// Spawn Near Weapon Shop
//
POSINRANGE(80143,53208,-1560,800)
{
MOVETO(80578,53917,-1560)
JMP(GOJERIN)
}
//
// Move Near to Stan
//
LABEL(GOSTAN)
MOVETO(81606,56228,-1520)
UseSkill(Stun Attack,NPC,Stan)
Delay(10000)
CharStatus(CHP,>,0)
{
CALL(GOSTAN)
}
JMP(DIED)
//
// Move Near Jerin
//
LABEL(GOJERIN)
MOVETO(79699,54340,-1560)
USESKILL(STUN ATTACK,NPC,Jerin)
DELAY(10000)
CharStatus(CHP,>,0)
{
CALL(GOJERIN)
}
JMP(DIED)
//
// Move Near Mouen
//
LABEL(GOMOUEN)
MOVETO(80918,53071,-1560)
USESKILL(STUN ATTACK,NPC,Mouen)
DELAY(10000)
CharStatus(CHP,>,0)
{
CALL(GOMOUEN)
}
JMP(DIED)
//
// Died go Home
//
LABEL(DIED)
CharStatus(CHP,==,0)
{
GoHome(0)
}
Delay(5000)
Call(START)

  • 2 months later...
Posted

If u need to dlvel one dwarf this is a nice script ......

 

// DWARF DELEVEL SCRIPT BY ADLERBR
// START AT OREN CITY
// NEED EQUIP ANY NO GRADE BLUNT 
// MAKE SURE YOU DONT HAVE ANY OTHER ITEMS AT INVENTORY
// 
//
LABEL(START)
// Check The LVL
//
CharStatus(LV,<=,24) //>>> YOU CAN CHANGE THE LEVEL HERE
{
EXIT()
}
CharStatus(CHP,==,0)
{
JMP(DIED)
}
//
// Square 1
// Spawn Near Oren GateKeeper
//
POSINRANGE(82593,53795,-1496,800)
{
MOVETO(81600,53471,-1496)
MOVETO(81051,53436,-1544)
JMP(GOMOUEN)
}
//
// Square 2
// Spawn Near Oren Manager
//
POSINRANGE(82680,55770,-1520,800)
{
MOVETO(81595,55513,-1520)
JMP(GOSTAN)
}
//
// Square 3
// Spawn Near Sir Gustaf
POSINRANGE(80329,56121,-1560,800)
{
MOVETO(80355,55410,-1560)
MOVETO(80367,54336,-1560)
JMP(GOJERIN)
}
//
// Square 4
// Spawn Near Weapon Shop
//
POSINRANGE(80143,53208,-1560,800)
{
MOVETO(80578,53917,-1560)
JMP(GOJERIN)
}
//
// Move Near to Stan
//
LABEL(GOSTAN)
MOVETO(81606,56228,-1520)
UseSkill(Stun Attack,NPC,Stan)
Delay(10000)
CharStatus(CHP,>,0)
{
CALL(GOSTAN)
}
JMP(DIED)
//
// Move Near Jerin
//
LABEL(GOJERIN)
MOVETO(79699,54340,-1560)
USESKILL(STUN ATTACK,NPC,Jerin)
DELAY(10000)
CharStatus(CHP,>,0)
{
CALL(GOJERIN)
}
JMP(DIED)
//
// Move Near Mouen
//
LABEL(GOMOUEN)
MOVETO(80918,53071,-1560)
USESKILL(STUN ATTACK,NPC,Mouen)
DELAY(10000)
CharStatus(CHP,>,0)
{
CALL(GOMOUEN)
}
JMP(DIED)
//
// Died go Home
//
LABEL(DIED)
CharStatus(CHP,==,0)
{
GoHome(0)
}
Delay(5000)
Call(START)

 

Sorry but how does this script?

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