Jump to content
  • 0

[Need] L2 OFF Devs!


Question

Posted

Hello, i was thinking about gathering some L2 OFF Devs that knows a little at least about L2 OFF Server side, also Client modders.

They don't need be professionals but some basics.

 

 

 

About me:

 

I'm working with L2 OFF for about 3 years and i'm really good in everything Server side/client side , still i have much to learn, but i'm alright. I look now at Lineage 2.. and see everything is starting to go really wrong! All are opening random servers, closing them... its just a big waste of time to play on them.

So if you want to team up, and get a big team together we could make something really nice together i'm sure about that!

 

So i'm inviting you to join a new project that we will decide together after gathering about 5 persons that are trustable.

 

PS: I will provide the FILES, and the BOX.

 

We need:

- A really good Client Modder

- A really good Web coder that knows alot about php, db connections, mssql stuff like that.

- A Server modder

- A good designer in Photoshop

- Forum modder

 

If you want to join just leave me a pm, or add me - qq-gaming@hotmail.com.

 

Remember we are a team! Best of luck, hope i see any actions.

 

~ We all want that old gameplay back, cheers!

 

................................................................

 

I will make a forum soon  - www.qq-gaming.net

5 answers to this question

Recommended Posts

  • 0
Posted

I was going to make quite a mean post regarding your 3 years experience with l2off, but instead I just have a question or 2... what can you actually do?

 

You say you are really good in everything server side... what does that entail?

 

Can you make extenders?

Can you write AI, and debug that AI in it's compiled form, not NASC?

Can you interpret LinError.txt properly and understand what is causing crashes?

Can you read logs correctly and determine how, for example, someone has used an exploit or come across a bug?

 

and finally, if you find yourself in need of a tool or application that doesn't exist for a certain task, what do you do?

A. Tell your player's it can't be done.

B. Pay someone to make it for you

C. Make it yourself

 

 

I understand that your topic is to recruit developers, which in itself shows that you are lacking in certain areas, but I am just trying to understand the level at which you are, given that you have been working with l2off for 3 years, and are "really good in everything Server side".

  • 0
Posted

Well, i can do alot of shit, not coding extenders, but the rest of it for sure. And ofc not paying someone to do it for me , anyways.. you don't need much knowledge in scripting you need alot of time to spend on it hours and hours, and alot of ppl dont have that time! so anyways, i'm interested in newbies that are knowing the basics, that wanna spend time on this shit, learning can be developed in time.  Peace out

  • 0
Posted

Well, i can do alot of shit, not coding extenders, but the rest of it for sure. And ofc not paying someone to do it for me , anyways.. you don't need much knowledge in scripting you need alot of time to spend on it hours and hours, and alot of ppl dont have that time! so anyways, i'm interested in newbies that are knowing the basics, that wanna spend time on this shit, learning can be developed in time.  Peace out

"but the rest of it for sure" so you can code AI and debug it in its compiled form?

If the answer to that is no, I'm afraid to break it to you, you can't do a lot of shit.

Scripts = changing numbers in text files, it aint rocket science...

Most people think you never need to know AI in it's compiled form as there are NASC-like compilers readily available, but go look in help sections of any l2off dev forum and you will find a large amount topics where the compilers have failed because of simple syntactical errors and end up compiling blank values to push_const instructions, not to mention none of the compilers support the full shared data structure as they should, and only support values which have already been used in the AI that came with the pack, which also means they can't support the relocated variables of dvampire.

 

It's not my intention (at least not directly) to belittle you for having less knowledge than me in this area, but it annoys the absolute shit out of me when "developers" claim they can do "pretty much everything" when in fact they can only change numbers in text files, when people do that it devalues the title of "developer" so much that people who actually spent years analysing and learning are grouped together with children who have no knowledge at all.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
    • i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock