exw ena provlhma kai apo oti katalava apo ena alo topic p eixa kanei einai ligo duskolo....
8elw na ma8w ti allages peripo0 prepei na gino0n se ena java code gia na perastei se ena pack...
shgekrimena an gnt na m peite ti allages prepei na gino0n gia na perastei se pack l2jteon to pack to0 l2strict...
(p.s psaxno0me gia java developer p na 3erei na kanei tis allages gia na perastei to java code kai na 3erei naa ton pernaei... add me sto msn stayros_1995@hotmail.com)
To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new.
Or if you interested tell me your offer. :))
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exw ena provlhma kai apo oti katalava apo ena alo topic p eixa kanei einai ligo duskolo....
8elw na ma8w ti allages peripo0 prepei na gino0n se ena java code gia na perastei se ena pack...
shgekrimena an gnt na m peite ti allages prepei na gino0n gia na perastei se pack l2jteon to pack to0 l2strict...
(p.s psaxno0me gia java developer p na 3erei na kanei tis allages gia na perastei to java code kai na 3erei naa ton pernaei... add me sto msn stayros_1995@hotmail.com)
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